Skip to content
Screener
Q1 '27Q4 '26Q3 '26Q2 '26Q1 '26
Total net revenue by Product
Console$640.5M+16.3%$674.6M+14.1%$652.1M+28.4%$720M+46.6%$550.6M+8.2%
Digital Online$1.51B+2.1%$1.64B+7.2%$1.65B+26.2%$1.69B+30.2%$1.48B+14.0%
Full game and other$244.1M-1.5%$319.2M-14.2%$395M+45.1%$497.9M+81.6%$247.7M+3.0%
Mobile$762.3M-4.9%$843.9M+12.9%$865.8M+18.3%$821.6M+11.0%$801.7M+11.0%
P C And Other Products$131.1M-13.5%$161.3M-33.8%$181.1M+50.5%$232.2M+90.6%$151.5M+41.9%
Physical Retail And Other$26.6M-2.2%$44.3M-22.1%$44.5M-9.4%$80.7M+52.0%$27.2M-36.3%
Recurrent consumer spending$1.29B+2.7%$1.36B+12.4%$1.3B+19.9%$1.28B+18.2%$1.26B+14.4%
Total net revenue by Geography
International$613.9M+1.7%$688.1M+8.1%$686.8M+28.6%$737.7M+37.0%$603.4M+16.6%
United States$920M+2.2%$991.7M+4.8%$1.01B+22.6%$1.04B+27.2%$900.4M+9.7%

FAQ

How does Take-Two Interactive Software break its business down?
Take-Two Interactive Software (TTWO) reports total net revenue by product across 7 parts — Console, Digital Online, Full game and other, Mobile and P C And Other Products. Each is extracted from the segment footnotes and tracked over time.
Where does Take-Two Interactive Software's segment data come from?
Segment breakdowns are pulled from the segment footnotes in Take-Two Interactive Software's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.