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Ziff Davis ZD Gaming & Entertainment — Total revenues
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Where this comes from
Reported directly by Ziff Davis in its filing.
Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.
The source filing: Ziff Davis’s 10-Q, filed August 7, 2026.
- Filed
- Aug 7, 2026, 4:07 PM EDT
- Fiscal quarter
- Q2 FY2026
- Calendar quarter
- Q2 2026
- Accession
- 0001084048-26-000046
| Line item | Three months ended June 30, | Six months ended June 30, |
|---|---|---|
| Advertising and performance marketing | $$32,251 | $$56,622 |
| Subscription and licensing | 13,965 | 27,611 |
| Other | 10 | 19 |
| Total Gaming & Entertainment revenues | $$46,226 | $$84,252 |
| Health & Wellness | ||
| Advertising and performance marketing | $$82,537 | $$151,462 |
| Subscription and licensing | 13,687 | 26,815 |
| Other | 3,228 | 6,961 |
Item 1.Financial Statements
FAQ
- What is Ziff Davis's gaming & entertainment — total revenues?
- Ziff Davis (ZD) reported gaming & entertainment — total revenues of $46.62M in Q2 2026.
- How has Ziff Davis's gaming & entertainment — total revenues changed year-over-year?
- Ziff Davis's gaming & entertainment — total revenues increased by 0.9% year-over-year, from $46.23M to $46.62M.
- What is the long-term trend for Ziff Davis's gaming & entertainment — total revenues?
- Over 3 years (2022 to 2025), Ziff Davis's gaming & entertainment — total revenues has grown at a 3.3% compound annual growth rate (CAGR), from $166.33M to $183.56M.
- What does gaming & entertainment — total revenues mean?
- Represents the total gross income generated by the Gaming and Entertainment business segment through its digital media properties and services. This metric reflects the segment's ability to monetize its audience through advertising, subscriptions, and other content-related revenue streams.
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