Nvidia Gaming — Total Revenue remained flat by 0.0% to $4.01B in Q4 2026 compared to the prior quarter. Year-over-year, this metric declined by 6.0%, from $4.27B to $4.01B. Over 4 years (FY 2022 to FY 2026), Gaming — Total Revenue shows an upward trend with a 6.5% CAGR. This decline may warrant attention — for this metric, higher values are generally preferred.
An increase typically signals strong consumer demand for high-end computing hardware and successful product launches, while a decrease may indicate market saturation, increased competition, or a shift in consumer spending toward other entertainment categories.
This metric represents the total gross inflows generated from the sale of high-performance graphics processing units (GP...
At peer semiconductor companies, this is comparable to consumer graphics or client computing segments, reflecting the cyclical nature of the PC market and discretionary consumer spending.
nvda_segment_gaming_total_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | Q2 '26 | Q3 '26 | Q4 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $2.76B | $3.06B | $3.22B | $5.23B | $3.62B | $2.04B | $1.57B | $1.49B | $2.24B | $2.49B | $2.86B | $1.64B | $2.65B | $2.88B | $3.28B | $0.00 | $3.76B | $4.29B | $4.27B | $4.01B | $4.01B | $4.01B | $4.01B |
| QoQ Change | — | +10.9% | +5.2% | +62.2% | -30.7% | -43.6% | -22.9% | -5.7% | +50.8% | +11.0% | +14.9% | -42.5% | +61.3% | +8.8% | +13.9% | -100.0% | — | +13.9% | -0.5% | -6.0% | +0.0% | +0.0% | +0.0% |
| YoY Change | — | — | — | — | +31.2% | -33.3% | -51.1% | -71.6% | -38.1% | +21.7% | +81.4% | +10.5% | +18.2% | +15.8% | +14.8% | -100.0% | +42.2% | +48.9% | +30.1% | — | +6.6% | -6.4% | -6.0% |
We use cookies for analytics. See our Privacy and Cookie Policy.