Roblox Accounts Receivable decreased by 40.3% to $538.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 33.3%, from $403.51M to $538.00M. Over 4 years (FY 2021 to FY 2025), Accounts Receivable shows an upward trend with a 27.7% CAGR.
An increase relative to sales may signal slowing collections or credit risk, while a decrease suggests efficient cash conversion.
The total amount of credit extended to customers and channel partners for products sold or services rendered, minus an a...
Typically scales with revenue growth; however, companies with strong direct-to-consumer channels may have lower receivables relative to those relying on third-party distributors.
accounts_receivable_net| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $217.01M | $168.76M | $307.35M | $179.73M | $186.83M | $185.83M | $379.35M | $265.25M | $257.36M | $285.32M | $505.77M | $331.68M | $345.81M | $385.59M | $614.84M | $403.51M | $524.49M | $634.27M | $901.00M | $538.00M |
| QoQ Change | — | -22.2% | +82.1% | -41.5% | +3.9% | -0.5% | +104.1% | -30.1% | -3.0% | +10.9% | +77.3% | -34.4% | +4.3% | +11.5% | +59.5% | -34.4% | +30.0% | +20.9% | +42.1% | -40.3% |
| YoY Change | — | — | — | — | -13.9% | +10.1% | +23.4% | +47.6% | +37.8% | +53.5% | +33.3% | +25.0% | +34.4% | +35.1% | +21.6% | +21.7% | +51.7% | +64.5% | +46.5% | +33.3% |