Roblox D&A decreased by 3.2% to $61.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 13.0%, from $54.00M to $61.00M. Over 4 years (FY 2021 to FY 2025), D&A shows an upward trend with a 31.5% CAGR.
Higher levels typically reflect significant historical capital expenditures or acquisitions that are now being expensed over time.
This metric represents the non-cash accounting charges used to allocate the cost of tangible assets and intangible asset...
Capital-intensive hardware manufacturers generally show higher D&A relative to revenue than pure-play software companies.
depreciation_and_amortization_cf| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $17.79M | $19.03M | $22.18M | $24.50M | $29.00M | $34.05M | $42.54M | $47.41M | $52.60M | $53.60M | $54.53M | $53.74M | $52.77M | $68.61M | $51.31M | $54.00M | $53.52M | $55.31M | $62.99M | $61.00M |
| QoQ Change | — | +7.0% | +16.6% | +10.4% | +18.4% | +17.4% | +24.9% | +11.5% | +10.9% | +1.9% | +1.7% | -1.4% | -1.8% | +30.0% | -25.2% | +5.2% | -0.9% | +3.4% | +13.9% | -3.2% |
| YoY Change | — | — | — | — | +63.0% | +78.9% | +91.8% | +93.5% | +81.4% | +57.4% | +28.2% | +13.3% | +0.3% | +28.0% | -5.9% | +0.5% | +1.4% | -19.4% | +22.8% | +13.0% |