Roblox Asia-Pacific, including Australia and New Zealand — Revenue increased by 3.1% to $169.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 55.0%, from $109.04M to $169.00M. Over 2 years (FY 2023 to FY 2025), Asia-Pacific, including Australia and New Zealand — Revenue shows an upward trend with a 37.4% CAGR. This is a positive signal — higher values indicate stronger performance for this metric.
An increase indicates successful user acquisition and monetization growth in the region, while a decrease may signal market saturation or competitive pressure.
This metric represents the total gross revenue generated from customers and platform activity within the Asia-Pacific re...
Comparable to regional revenue reporting for other global digital platforms or gaming companies with international operations.
rblx_segment_asia_pacific_including_australia_and_new_zealand_revenue| Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $71.73M | $71.73M | $71.73M | $71.73M | $85.27M | $95.06M | $95.51M | $103.19M | $109.04M | $115.71M | $152.88M | $163.91M | $169.00M |
| QoQ Change | — | +0.0% | +0.0% | +0.0% | +18.9% | +11.5% | +0.5% | +8.0% | +5.7% | +6.1% | +32.1% | +7.2% | +3.1% |
| YoY Change | — | — | — | — | +18.9% | +32.5% | +33.1% | +43.9% | +27.9% | +21.7% | +60.1% | +58.8% | +55.0% |