Discontinued — last reported Q4 '24
Roblox AsiaPacific including Australia and New Zealand — Revenue increased by 8.0% to $103.19M in Q4 2024 compared to the prior quarter. Year-over-year, this metric grew by 30.7%, from $78.93M to $103.19M. Over 3 years (FY 2021 to FY 2024), AsiaPacific including Australia and New Zealand — Revenue shows an upward trend with a 37.6% CAGR. This is a positive signal — higher values indicate stronger performance for this metric.
An increase indicates successful user acquisition or higher monetization efficiency in the Asia-Pacific region, while a decrease may signal competitive pressure or economic headwinds in these specific markets.
This metric represents the total revenue generated from users and developers located within the Asia-Pacific region, inc...
Comparable to regional revenue reporting for global digital platforms, where investors look for growth rates relative to more mature markets like North America.
rblx_segment_asiapacific_including_australia_and_new_zealand_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $33.05M | $37.53M | $46.57M | $45.99M | $53.01M | $48.57M | $56.69M | $65.13M | $69.10M | $73.77M | $78.93M | $85.27M | $95.06M | $95.51M | $103.19M |
| QoQ Change | — | +13.6% | +24.1% | -1.3% | +15.3% | -8.4% | +16.7% | +14.9% | +6.1% | +6.8% | +7.0% | +8.0% | +11.5% | +0.5% | +8.0% |
| YoY Change | — | — | — | — | +60.4% | +29.4% | +21.7% | +41.6% | +30.4% | +51.9% | +39.2% | +30.9% | +37.6% | +29.5% | +30.7% |