Roblox Europe — Revenue increased by 4.9% to $295.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 52.3%, from $193.64M to $295.00M. Over 4 years (FY 2021 to FY 2025), Europe — Revenue shows an upward trend with a 27.5% CAGR. This is a positive signal — higher values indicate stronger performance for this metric.
An increase indicates successful user acquisition or higher monetization per user in the European market, while a decrease may signal regional economic headwinds or increased competition.
This metric represents the total gross revenue generated by the company's operations within the European geographic regi...
Comparable to regional revenue reporting by other global digital platforms and gaming companies, often benchmarked against total international revenue growth rates.
rblx_segment_europe_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $85.04M | $94.52M | $105.49M | $99.20M | $108.31M | $92.35M | $104.57M | $118.53M | $123.53M | $128.41M | $135.16M | $145.56M | $163.41M | $167.76M | $182.86M | $193.64M | $204.67M | $264.57M | $281.35M | $295.00M |
| QoQ Change | — | +11.1% | +11.6% | -6.0% | +9.2% | -14.7% | +13.2% | +13.3% | +4.2% | +4.0% | +5.3% | +7.7% | +12.3% | +2.7% | +9.0% | +5.9% | +5.7% | +29.3% | +6.3% | +4.9% |
| YoY Change | — | — | — | — | +27.4% | -2.3% | -0.9% | +19.5% | +14.1% | +39.1% | +29.3% | +22.8% | +32.3% | +30.6% | +35.3% | +33.0% | +25.3% | +57.7% | +53.9% | +52.3% |