Accel Entertainment ACEL Cost of revenue (exclusive of depreciation and amortization expense shown below)
Cost of revenue (exclusive of depreciation and amortization expense shown below) at other companies
Other financials
Where this comes from
Reported directly by Accel Entertainment in its filing.
Tagged under the XBRL concept acel:CostOfRevenueExcludingDepreciationDepletionAndAmortization.
The official record: Accel Entertainment’s 10-Q, filed May 5, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Accel Entertainment's cost of revenue (exclusive of depreciation and amortization expense shown below)?
- Accel Entertainment (ACEL) reported cost of revenue (exclusive of depreciation and amortization expense shown below) of $241.62M in Q1 2026.
- How has Accel Entertainment's cost of revenue (exclusive of depreciation and amortization expense shown below) changed year-over-year?
- Accel Entertainment's cost of revenue (exclusive of depreciation and amortization expense shown below) increased by 9.1% year-over-year, from $221.47M to $241.62M.
- What is the long-term trend for Accel Entertainment's cost of revenue (exclusive of depreciation and amortization expense shown below)?
- Over 4 years (2021 to 2025), Accel Entertainment's cost of revenue (exclusive of depreciation and amortization expense shown below) has grown at a 16.4% compound annual growth rate (CAGR), from $494.03M to $908.12M.
- What does cost of revenue (exclusive of depreciation and amortization expense shown below) mean?
- This represents the direct costs incurred to generate gaming and amusement revenue, excluding non-cash depreciation and amortization charges. It primarily includes revenue-sharing payments to location partners, maintenance costs for equipment, and other variable costs directly tied to terminal operations. Monitoring this metric helps assess the direct operational efficiency of the gaming fleet before accounting for capital asset consumption.