Business Segments · Goodwill, Acquired During Period

Gaming — Goodwill, Acquired During Period

Analysis

StatementSegment
CategoryCapital Allocation
SignalContext dependent
VolatilityVolatile
First reportedQ1 2018
Last reportedQ1 2026

How to read this metric

An increase indicates active inorganic expansion or consolidation within the gaming market, while a lack of change suggests a focus on organic growth or a pause in M&A activity.

Detailed definition

This metric represents the value of goodwill recognized during the reporting period specifically attributable to acquisi...

Peer comparison

Peers in the semiconductor and gaming hardware space often report similar goodwill adjustments following strategic acquisitions of software studios or specialized chip design firms.

Metric ID: amd_segment_gaming_goodwill_acquired_during_period

Historical Data

13 periods
 Q1 '22Q2 '22Q3 '22Q4 '22Q1 '23Q2 '23Q3 '23Q4 '23Q1 '24Q2 '24Q3 '24Q4 '24Q1 '25
Value$0.00$0.00$0.00$0.00$0.00$0.00$0.00$0.00$0.00$0.00$0.00$0.00-$238.00M
Range-$238.00M$0.00

Frequently Asked Questions

What is Advanced Micro Devices's gaming — goodwill, acquired during period?
Advanced Micro Devices (AMD) reported gaming — goodwill, acquired during period of -$238.00M in Q1 2025.
What does gaming — goodwill, acquired during period mean?
The amount of premium paid over the fair value of assets for acquisitions made specifically within the gaming business unit during the period.