Corsair Gaming, Inc. CRSR Gamer And Creator Peripherals — Cost Of Revenue
Other segment segments
Similar metrics at other companies
Other financials
Where this comes from
Reported directly by Corsair Gaming, Inc. in its filing.
Tagged under the XBRL concept us-gaap:CostOfRevenue.
The official record: Corsair Gaming, Inc.’s 10-Q, filed May 7, 2026, on SEC EDGAR. View the filing →
Ask your AI about Corsair Gaming, Inc.'s gamer and creator peripherals — cost of revenue.
Connect your AI assistant and compare segments, right in your chat.
Connect your AI

Claude
Questions, answered.
- What is Corsair Gaming, Inc.'s gamer and creator peripherals — cost of revenue?
- Corsair Gaming, Inc. (CRSR) reported gamer and creator peripherals — cost of revenue of $73.02M in Q1 2026.
- How has Corsair Gaming, Inc.'s gamer and creator peripherals — cost of revenue changed year-over-year?
- Corsair Gaming, Inc.'s gamer and creator peripherals — cost of revenue increased by 11.4% year-over-year, from $65.56M to $73.02M.
- What is the long-term trend for Corsair Gaming, Inc.'s gamer and creator peripherals — cost of revenue?
- Over 3 years (2022 to 2025), Corsair Gaming, Inc.'s gamer and creator peripherals — cost of revenue has grown at a -1.6% compound annual growth rate (CAGR), from $312.74M to $298.02M.
- What does gamer and creator peripherals — cost of revenue mean?
- Includes the direct costs attributable to the production and delivery of goods sold within the Gamer and Creator Peripherals segment. This encompasses raw materials, manufacturing labor, and shipping expenses directly tied to the segment's product sales. Monitoring this metric is critical for assessing the segment's production efficiency and supply chain cost management.