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Corsair Gaming, Inc. CRSR Gamer And Creator Peripherals — Cost Of Revenue
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Where this comes from
Reported directly by Corsair Gaming, Inc. in its filing.
Tagged under the XBRL concept us-gaap:CostOfRevenue.
The source filing: Corsair Gaming, Inc.’s 10-Q, filed August 6, 2026.
- Filed
- Aug 6, 2026, 4:09 PM EDT
- Fiscal quarter
- Q2 FY2026
- Calendar quarter
- Q2 2026
- Accession
- 0001193125-26-337981
| Line item | Three Months Ended June 30, 2026 / Gamer and Creator Peripherals | Three Months Ended June 30, 2026 / Gaming Components and Systems | Three Months Ended June 30, 2026 / Total | Three Months Ended June 30, 2025 / Gamer and Creator Peripherals | Three Months Ended June 30, 2025 / Gaming Components and Systems | Three Months Ended June 30, 2025 / Total |
|---|---|---|---|---|---|---|
| Net revenue(1) | $115,884 | $198,451 | $314,335 | $102,642 | $217,470 | $320,112 |
| Less: | ||||||
| Inventory costs (2) | 61,164 | 151,481 | 212,645 | 55,672 | 166,313 | 221,985 |
| Other segment items (3) | 2,676 | (5,274) | (2,598) | 5,881 | 6,375 | 12,256 |
| Total cost of revenue | 63,840 | 146,207 | 210,047 | 61,553 | 172,688 | 234,241 |
| Gross profit | $52,044 | $52,244 | $104,288 | $41,089 | $44,782 | $85,871 |
Item 1. Financial Statements (Unaudited).
FAQ
- What is Corsair Gaming, Inc.'s gamer and creator peripherals — cost of revenue?
- Corsair Gaming, Inc. (CRSR) reported gamer and creator peripherals — cost of revenue of $63.84M in Q2 2026.
- How has Corsair Gaming, Inc.'s gamer and creator peripherals — cost of revenue changed year-over-year?
- Corsair Gaming, Inc.'s gamer and creator peripherals — cost of revenue increased by 3.7% year-over-year, from $61.55M to $63.84M.
- What is the long-term trend for Corsair Gaming, Inc.'s gamer and creator peripherals — cost of revenue?
- Over 3 years (2022 to 2025), Corsair Gaming, Inc.'s gamer and creator peripherals — cost of revenue has grown at a -1.6% compound annual growth rate (CAGR), from $312.74M to $298.02M.
- What does gamer and creator peripherals — cost of revenue mean?
- Includes the direct costs attributable to the production and delivery of goods sold within the Gamer and Creator Peripherals segment. This encompasses raw materials, manufacturing labor, and shipping expenses directly tied to the segment's product sales. Monitoring this metric is critical for assessing the segment's production efficiency and supply chain cost management.
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