Products & Services · Deferred revenue, current

Deferred net revenue (online-enabled games) — Deferred revenue, current

Electronic Arts Deferred net revenue (online-enabled games) — Deferred revenue, current increased by 87.8% to $2.49B in Q4 2025 compared to the prior quarter. Year-over-year, this metric grew by 37.9%, from $1.81B to $2.49B. This is a positive signal — higher values indicate stronger performance for this metric.

Analysis

StatementSegment
CategoryGrowth
SignalHigher is better
VolatilityModerate
First reportedQ1 2024
Last reportedQ4 2025
Rolls up toDeferred Revenue

How to read this metric

An increase suggests strong bookings and growing player commitment to live services, while a decrease may indicate slowing sales or a shorter amortization period for content.

Detailed definition

This metric represents the portion of revenue from online-enabled games that has been collected in advance but not yet r...

Peer comparison

Comparable to 'Deferred Revenue' or 'Unearned Revenue' in other software-as-a-service (SaaS) or gaming companies that utilize live-service models and digital distribution.

Metric ID: ea_segment_deferred_net_revenue_online_enabled_games_deferred_revenue_current

Historical Data

6 periods
 Q1 '24Q4 '24Q1 '25Q2 '25Q3 '25Q4 '25
Value$1.81B$1.81B$1.70B$1.33B$1.33B$2.49B
QoQ Change-0.4%-5.9%-21.5%-0.6%+87.8%
YoY Change-6.3%+37.9%
Range$1.33B$2.49B
CAGR+28.8%
Avg YoY Growth+15.8%
Median YoY Growth+15.8%

Frequently Asked Questions

What is Electronic Arts's deferred net revenue (online-enabled games) — deferred revenue, current?
Electronic Arts (EA) reported deferred net revenue (online-enabled games) — deferred revenue, current of $2.49B in Q4 2025.
How has Electronic Arts's deferred net revenue (online-enabled games) — deferred revenue, current changed year-over-year?
Electronic Arts's deferred net revenue (online-enabled games) — deferred revenue, current increased by 37.9% year-over-year, from $1.81B to $2.49B.
What does deferred net revenue (online-enabled games) — deferred revenue, current mean?
This is the amount of money collected from players for online games that the company has not yet officially earned because the service or content is still being delivered.