Electronic Arts Deferred net revenue (online-enabled games) — Deferred revenue, current increased by 87.8% to $2.49B in Q4 2025 compared to the prior quarter. Year-over-year, this metric grew by 37.9%, from $1.81B to $2.49B. This is a positive signal — higher values indicate stronger performance for this metric.
An increase suggests strong bookings and growing player commitment to live services, while a decrease may indicate slowing sales or a shorter amortization period for content.
This metric represents the portion of revenue from online-enabled games that has been collected in advance but not yet r...
Comparable to 'Deferred Revenue' or 'Unearned Revenue' in other software-as-a-service (SaaS) or gaming companies that utilize live-service models and digital distribution.
ea_segment_deferred_net_revenue_online_enabled_games_deferred_revenue_current| Q1 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | |
|---|---|---|---|---|---|---|
| Value | $1.81B | $1.81B | $1.70B | $1.33B | $1.33B | $2.49B |
| QoQ Change | — | -0.4% | -5.9% | -21.5% | -0.6% | +87.8% |
| YoY Change | — | — | -6.3% | — | — | +37.9% |