Business Segments · Acquisition-related expenses

Reportable Segment — Acquisition-related expenses

Electronic Arts Reportable Segment — Acquisition-related expenses increased by 103.8% to $53.00M in Q4 2025 compared to the prior quarter. Year-over-year, this metric grew by 103.8%, from $26.00M to $53.00M. This increase may warrant attention — for this metric, lower values are generally preferred.

Analysis

StatementSegment
CategoryCapital Allocation
SignalLower is better
VolatilityVolatile
First reportedQ2 2023
Last reportedQ4 2025

How to read this metric

High or increasing expenses indicate active M&A activity, which may lead to future growth but also creates short-term integration risks and financial drag.

Detailed definition

Includes costs directly attributable to the integration of acquired businesses, such as legal fees, consulting, and the...

Peer comparison

Commonly reported as acquisition-related or integration costs by firms pursuing aggressive M&A strategies.

Metric ID: ea_segment_reportable_segment_acquisition_related_expenses

Historical Data

6 periods
 Q2 '23Q3 '23Q4 '23Q1 '24Q4 '24Q4 '25
Value$54.50M$54.50M$54.50M$54.50M$26.00M$53.00M
QoQ Change+0.0%+0.0%+0.0%-52.3%+103.8%
YoY Change-52.3%+103.8%
Range$26.00M$54.50M
CAGR-2.2%
Avg YoY Growth+25.8%
Median YoY Growth+25.8%

Frequently Asked Questions

What is Electronic Arts's reportable segment — acquisition-related expenses?
Electronic Arts (EA) reported reportable segment — acquisition-related expenses of $53.00M in Q4 2025.
How has Electronic Arts's reportable segment — acquisition-related expenses changed year-over-year?
Electronic Arts's reportable segment — acquisition-related expenses increased by 103.8% year-over-year, from $26.00M to $53.00M.
What does reportable segment — acquisition-related expenses mean?
Costs associated with buying and integrating other companies into the business.