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Electronic Arts EA Reportable Segment — Acquisition-related expenses

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Other financials

Income statement

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Revenue$2.1B+11.9%
Gross profit$1.8B+15.0%
Operating income$564.0M+42.8%
Net income$461.0M+81.5%
EPS (diluted)$1.83+84.8%

Balance sheet

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Cash & equivalents$2.9B+34.1%
Total debt$369.0M+10.5%
Total equity$6.8B+5.9%
Total assets$13.1B+6.2%

Cash flow

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Operating cash flow$580.0M+5.6%
CapEx$61.0M+13.0%
Free cash flow$519.0M+4.8%

Valuation

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Market cap$51.34B+2.5%
Enterprise value$48.84B
P/E57.9×
P/S6.8×

Profitability

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Gross margin79%-0.4pp
Operating margin15.4%-4.9pp
Net margin11.8%-3.2pp
FCF margin30.8%+5.9pp

Returns & leverage

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Return on equity13.5%-2.6pp
Debt / equity0.1×0.0×
Current ratio+0.1×

Where this comes from

Reported directly by Electronic Arts in its filing.

Tagged under the XBRL concept us-gaap:OtherNonrecurringExpense.

The official record: Electronic Arts’s 10-K, filed May 11, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Electronic Arts's reportable segment — acquisition-related expenses?
Electronic Arts (EA) reported reportable segment — acquisition-related expenses of $25M in Q1 2026.
How has Electronic Arts's reportable segment — acquisition-related expenses changed year-over-year?
Electronic Arts's reportable segment — acquisition-related expenses decreased by 7.4% year-over-year, from $27M to $25M.
What does reportable segment — acquisition-related expenses mean?
Includes costs directly attributable to the integration of acquired businesses, such as legal fees, consulting, and the amortization of acquired intangible assets. This metric highlights the financial impact of inorganic growth strategies.