Electronic Arts EA Reportable Segment — Effective tax rate
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Where this comes from
Reported directly by Electronic Arts in its filing.
Tagged under the XBRL concept us-gaap:IncomeTaxExpenseBenefit.
The official record: Electronic Arts’s 10-K, filed May 11, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Electronic Arts's reportable segment — effective tax rate?
- Electronic Arts (EA) reported reportable segment — effective tax rate of $118M in Q1 2026.
- How has Electronic Arts's reportable segment — effective tax rate changed year-over-year?
- Electronic Arts's reportable segment — effective tax rate decreased by 22.9% year-over-year, from $153M to $118M.
- What is the long-term trend for Electronic Arts's reportable segment — effective tax rate?
- Over 3 years (2023 to 2026), Electronic Arts's reportable segment — effective tax rate has grown at a -17.6% compound annual growth rate (CAGR), from $524M to $293M.
- What does reportable segment — effective tax rate mean?
- The average rate at which the segment's pre-tax profits are taxed, reflecting the impact of various jurisdictional tax laws and tax planning strategies. It is a key factor in determining the final net income available to shareholders.