Electronic Arts Reportable Segment — Other Nonoperating Income (Expense) increased by 233.3% to $4.00M in Q4 2025 compared to the prior quarter. Year-over-year, this metric declined by 85.7%, from $28.00M to $4.00M.
An increase in income signals positive contributions from non-operating activities like interest or currency hedging, while an increase in expense signals potential drag from financing costs or unfavorable market fluctuations.
This metric represents financial gains or losses generated by the reportable segment that are not derived from core oper...
Peers in the gaming industry often report similar items under 'Other Income/Expense' or 'Non-operating items,' though the composition varies based on cash management strategies and international exposure.
ea_segment_reportable_segment_other_nonoperating_income_expense| Q2 '24 | Q3 '24 | Q4 '24 | Q2 '25 | Q3 '25 | Q4 '25 | |
|---|---|---|---|---|---|---|
| Value | $30.00M | $15.00M | $28.00M | $2.00M | -$3.00M | $4.00M |
| QoQ Change | — | -50.0% | +86.7% | -92.9% | -250.0% | +233.3% |
| YoY Change | — | — | — | -93.3% | -120.0% | -85.7% |