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Electronic Arts EA Reportable Segment — Other Nonoperating Income (Expense)

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Other financials

Income statement

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Revenue$2.1B+11.9%
Gross profit$1.8B+15.0%
Operating income$564.0M+42.8%
Net income$461.0M+81.5%
EPS (diluted)$1.83+84.8%

Balance sheet

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Cash & equivalents$2.9B+34.1%
Total debt$369.0M+10.5%
Total equity$6.8B+5.9%
Total assets$13.1B+6.2%

Cash flow

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Operating cash flow$580.0M+5.6%
CapEx$61.0M+13.0%
Free cash flow$519.0M+4.8%

Valuation

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Market cap$51.34B+2.5%
Enterprise value$48.84B
P/E57.9×
P/S6.8×

Profitability

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Gross margin79%-0.4pp
Operating margin15.4%-4.9pp
Net margin11.8%-3.2pp
FCF margin30.8%+5.9pp

Returns & leverage

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Return on equity13.5%-2.6pp
Debt / equity0.1×0.0×
Current ratio+0.1×

Where this comes from

Reported directly by Electronic Arts in its filing.

Tagged under the XBRL concept us-gaap:OtherNonoperatingIncomeExpense.

The official record: Electronic Arts’s 10-Q, filed February 3, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Electronic Arts's reportable segment — other nonoperating income (expense)?
Electronic Arts (EA) reported reportable segment — other nonoperating income (expense) of $4M in Q4 2025.
How has Electronic Arts's reportable segment — other nonoperating income (expense) changed year-over-year?
Electronic Arts's reportable segment — other nonoperating income (expense) decreased by 85.7% year-over-year, from $28M to $4M.
What does reportable segment — other nonoperating income (expense) mean?
This metric represents financial gains or losses generated by the reportable segment that are not derived from core operational activities. It typically includes items such as interest income, foreign exchange fluctuations, or gains/losses on asset disposals that fall outside the primary business of game development and publishing. Monitoring this helps investors distinguish between the segment's underlying operational performance and transient, non-core financial impacts.