Electronic Arts Reportable Segment — R&D increased by 8.3% to $625.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 9.5%, from $571.00M to $625.00M. Over 3 years (FY 2023 to FY 2026), Reportable Segment — R&D shows an upward trend with a 6.4% CAGR.
Higher spending reflects a robust investment in future product pipelines, whereas a significant decline could signal reduced innovation or a shift toward cost-cutting.
Captures the investment in personnel, technology, and creative processes required to develop new gaming titles and enhan...
Standard R&D expense reported by technology and software development firms.
ea_segment_reportable_segment_research_and_development| Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $490.25M | $490.25M | $490.25M | $490.25M | $500.50M | $500.50M | $500.50M | $500.50M | $528.00M | $526.00M | $487.00M | $571.00M | $596.00M | $563.00M | $577.00M | $625.00M |
| QoQ Change | — | +0.0% | +0.0% | +0.0% | +2.1% | +0.0% | +0.0% | +0.0% | +5.5% | -0.4% | -7.4% | +17.2% | +4.4% | -5.5% | +2.5% | +8.3% |
| YoY Change | — | — | — | — | +2.1% | +2.1% | +2.1% | +2.1% | +5.5% | +5.1% | -2.7% | +14.1% | +12.9% | +7.0% | +18.5% | +9.5% |