Electronic Arts EA Reportable Segment — R&D
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Where this comes from
Reported directly by Electronic Arts in its filing.
Tagged under the XBRL concept us-gaap:ResearchAndDevelopmentExpenseSoftwareExcludingAcquiredInProcessCost.
The official record: Electronic Arts’s 10-K, filed May 11, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Electronic Arts's reportable segment — R&D?
- Electronic Arts (EA) reported reportable segment — R&D of $625M in Q1 2026.
- How has Electronic Arts's reportable segment — R&D changed year-over-year?
- Electronic Arts's reportable segment — R&D increased by 9.5% year-over-year, from $571M to $625M.
- What is the long-term trend for Electronic Arts's reportable segment — R&D?
- Over 3 years (2023 to 2026), Electronic Arts's reportable segment — R&D has grown at a 6.4% compound annual growth rate (CAGR), from $1.96B to $2.36B.
- What does reportable segment — R&D mean?
- Captures the investment in personnel, technology, and creative processes required to develop new gaming titles and enhance existing live services. This is a critical indicator of the company's commitment to long-term innovation and pipeline health.