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Operating

Deferred Revenue

Electronic Arts Deferred Revenue remained flat by 0.0% to $133.25M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 567.5%, from -$28.5M to $133.25M. Over 4 years (FY 2022 to FY 2026), Deferred Revenue shows relatively stable performance with a 1.8% CAGR. This decline may warrant attention — for this metric, higher values are generally preferred.

Analysis

StatementCash Flow Statement
SectionOperating
CategoryGrowth
SignalHigher is better
VolatilityVolatile
First reportedQ1 2019
Last reportedQ4 2026May 11, 2026

How to read this metric

An increase indicates strong future revenue visibility and successful pre-sales or subscription growth.

Detailed definition

This represents cash received from customers for services or products that have not yet been fully delivered or recogniz...

Peer comparison

A key performance indicator for software-as-a-service and live-service gaming models.

Metric ID: operating_increase_decrease_in_deferred_revenue

Historical Data

5 years
 FY'22FY'23FY'24FY'25FY'26
Value$497M-$122M-$87M-$114M$533M
YoY Change-124.5%+28.7%-31.0%+567.5%
Range-$122M$533M
CAGR+1.8%
Avg YoY Growth+110.2%
Median YoY Growth-1.2%

Frequently Asked Questions

What is Electronic Arts's deferred revenue?
Electronic Arts (EA) reported deferred revenue of $133.25M in Q1 2026.
How has Electronic Arts's deferred revenue changed year-over-year?
Electronic Arts's deferred revenue increased by 567.5% year-over-year, from -$28.5M to $133.25M.
What is the long-term trend for Electronic Arts's deferred revenue?
Over 4 years (2022 to 2026), Electronic Arts's deferred revenue has grown at a 1.8% compound annual growth rate (CAGR), from $497M to $533M.
What does deferred revenue mean?
Cash collected from customers for games or services that haven't been fully provided yet.