Six Flags Entertainment FUN Food, merchandise and games — Net revenues
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Where this comes from
Reported directly by Six Flags Entertainment in its filing.
Tagged under the XBRL concept us-gaap:Revenues.
The official record: Six Flags Entertainment’s 10-Q, filed May 7, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Six Flags Entertainment's food, merchandise and games — net revenues?
- Six Flags Entertainment (FUN) reported food, merchandise and games — net revenues of $78.26M in Q1 2026.
- How has Six Flags Entertainment's food, merchandise and games — net revenues changed year-over-year?
- Six Flags Entertainment's food, merchandise and games — net revenues increased by 18.9% year-over-year, from $65.85M to $78.26M.
- What is the long-term trend for Six Flags Entertainment's food, merchandise and games — net revenues?
- Over 3 years (2022 to 2025), Six Flags Entertainment's food, merchandise and games — net revenues has grown at a 19.9% compound annual growth rate (CAGR), from $602.6M to $1.04B.
- What does food, merchandise and games — net revenues mean?
- This metric represents the total revenue generated from the sale of food, beverages, retail merchandise, and games within the company's amusement and resort properties. It serves as a key indicator of secondary spending behavior by park guests beyond the initial admission price. Growth in this area reflects the effectiveness of in-park merchandising strategies and the success of leveraging intellectual property to drive consumer engagement.