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Six Flags Entertainment FUN Food, merchandise and games — Net revenues

Other product segments

Admissions
$113.5M+6.3%
Accommodations, extra-charge products and other
$33.86M+15.0%

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Other financials

Income statement

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Revenue$225.6M+11.7%
Gross profit$204.3M+13.2%
Operating income-$312.2M+2.7%
Net income-$268.6M-22.2%
EPS (diluted)-$2.65-20.5%

Balance sheet

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Cash & equivalents$116.5M+89.4%
Total debt$1.5B+24.0%
Total equity$279.2M-84.8%
Total assets$7.7B-15.9%

Cash flow

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Operating cash flow-$83.2M+53.3%
CapEx$54.0M-61.4%
Free cash flow-$137.1M+56.9%

Valuation

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Market cap$2.37B-49.5%
Enterprise value$3.71B-32.9%
P/S0.8×-0.9×

Profitability

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Gross margin91.4%0.0pp
Operating margin-43.7%-47.9pp
Net margin-52.8%-72.5pp
FCF margin12.3%

Returns & leverage

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Return on equity-156%
Debt / equity5.2×+4.6×
Current ratio0.7×+0.3×

Where this comes from

Reported directly by Six Flags Entertainment in its filing.

Tagged under the XBRL concept us-gaap:Revenues.

The official record: Six Flags Entertainment’s 10-Q, filed May 7, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Six Flags Entertainment's food, merchandise and games — net revenues?
Six Flags Entertainment (FUN) reported food, merchandise and games — net revenues of $78.26M in Q1 2026.
How has Six Flags Entertainment's food, merchandise and games — net revenues changed year-over-year?
Six Flags Entertainment's food, merchandise and games — net revenues increased by 18.9% year-over-year, from $65.85M to $78.26M.
What is the long-term trend for Six Flags Entertainment's food, merchandise and games — net revenues?
Over 3 years (2022 to 2025), Six Flags Entertainment's food, merchandise and games — net revenues has grown at a 19.9% compound annual growth rate (CAGR), from $602.6M to $1.04B.
What does food, merchandise and games — net revenues mean?
This metric represents the total revenue generated from the sale of food, beverages, retail merchandise, and games within the company's amusement and resort properties. It serves as a key indicator of secondary spending behavior by park guests beyond the initial admission price. Growth in this area reflects the effectiveness of in-park merchandising strategies and the success of leveraging intellectual property to drive consumer engagement.