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Hasbro HAS Entertainment — Acquired during the period

Discontinued — last reported Q4 '22

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DISEntertainment Segment — CapEx

Other financials

Income statement

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Revenue$1.0B+12.7%
Gross profit$764.1M+11.9%
Operating income$270.3M+58.3%
Net income$198.4M+101%
EPS (diluted)$1.39+98.6%

Balance sheet

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Cash & equivalents$857.1M+38.0%
Total debt$3.9B+15.3%
Total assets$5.9B-1.8%

Cash flow

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Operating cash flow$337.7M+145%
CapEx$22.2M+60.9%
Free cash flow$315.5M+154%

Valuation

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Market cap$11.99B+53.5%
Enterprise value$15.01B+43.0%
P/S2.5×+0.7×

Profitability

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Gross margin72.4%+0.1pp
Operating margin2.3%-15.2pp
Net margin-12%-1.9pp
FCF margin21.2%+4.1pp

Returns & leverage

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Return on equity21.9%
Debt / equity1.4×
Current ratio1.7×0.0×

Where this comes from

Reported directly by Hasbro in its filing.

Tagged under the XBRL concept us-gaap:GoodwillAcquiredDuringPeriod.

The official record: Hasbro’s 10-K, filed February 28, 2024, on SEC EDGAR. View the filing →

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Questions, answered.

What is Hasbro's entertainment — acquired during the period?
Hasbro (HAS) reported entertainment — acquired during the period of $0 in Q4 2022.
What does entertainment — acquired during the period mean?
The total value of new businesses or assets purchased for the entertainment segment during the year.
How do you interpret entertainment — acquired during the period?
Higher values indicate aggressive expansion or consolidation within the entertainment market.
How does entertainment — acquired during the period compare across companies?
Commonly tracked by companies pursuing M&A-led growth strategies in media and consumer goods.