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Hasbro HAS Entertainment, Licensing and Digital — Capital Additions

Discontinued — last reported Q4 '20

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DISEntertainment Segment — CapEx

Other financials

Income statement

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Revenue$1.0B+12.7%
Gross profit$764.1M+11.9%
Operating income$270.3M+58.3%
Net income$198.4M+101%
EPS (diluted)$1.39+98.6%

Balance sheet

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Cash & equivalents$857.1M+38.0%
Total debt$3.9B+15.3%
Total assets$5.9B-1.8%

Cash flow

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Operating cash flow$337.7M+145%
CapEx$22.2M+60.9%
Free cash flow$315.5M+154%

Valuation

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Market cap$11.99B+53.5%
Enterprise value$15.01B+43.0%
P/S2.5×+0.7×

Profitability

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Gross margin72.4%+0.1pp
Operating margin2.3%-15.2pp
Net margin-12%-1.9pp
FCF margin21.2%+4.1pp

Returns & leverage

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Return on equity21.9%
Debt / equity1.4×
Current ratio1.7×0.0×

Where this comes from

Reported directly by Hasbro in its filing.

Tagged under the XBRL concept us-gaap:PropertyPlantAndEquipmentAdditions.

The official record: Hasbro’s 10-K, filed February 24, 2021, on SEC EDGAR. View the filing →

Questions, answered.

What does entertainment, licensing and digital — capital additions mean?
The amount of money invested in property, equipment, and intangible assets specifically for the entertainment and digital business segment.
How do you interpret entertainment, licensing and digital — capital additions?
An increase suggests aggressive investment in new content or digital infrastructure, while a decrease may indicate a shift toward harvesting existing assets or reduced capital intensity.
How does entertainment, licensing and digital — capital additions compare across companies?
Comparable to digital transformation or content production capital expenditures at other diversified media and toy companies.