Skip to content

Hasbro HAS Entertainment, Licensing and Digital — Goodwill

Discontinued — last reported Q4 '20

Similar metrics at other companies

AT&T logo
TEntertainment Group — Goodwill
$39.28B+0.6%
AT&T logo
TEntertainment Group — Goodwill Acquired
$52.5M-44.7%
Zebra Technologies logo
ZBRAEnterprise Business — Goodwill
$2.3B0.0%
Leidos Holdings logo
LDOSIntelligence & Digital — Goodwill
$2.24B
MGM Resorts International logo
MGMCorporate And Other — Goodwill
$0-100%
Jabil logo
JBLConnected Living and Digital Commerce — Goodwill
$92M-8.9%

Other financials

Income statement

See full
Revenue$1.0B+12.7%
Gross profit$764.1M+11.9%
Operating income$270.3M+58.3%
Net income$198.4M+101%
EPS (diluted)$1.39+98.6%

Balance sheet

See full
Cash & equivalents$857.1M+38.0%
Total debt$3.9B+15.3%
Total assets$5.9B-1.8%

Cash flow

See full
Operating cash flow$337.7M+145%
CapEx$22.2M+60.9%
Free cash flow$315.5M+154%

Valuation

See full
Market cap$11.99B+53.5%
Enterprise value$15.01B+43.0%
P/S2.5×+0.7×

Profitability

See full
Gross margin72.4%+0.1pp
Operating margin2.3%-15.2pp
Net margin-12%-1.9pp
FCF margin21.2%+4.1pp

Returns & leverage

See full
Return on equity21.9%
Debt / equity1.4×
Current ratio1.7×0.0×

Where this comes from

Reported directly by Hasbro in its filing.

Tagged under the XBRL concept us-gaap:Goodwill.

The official record: Hasbro’s 10-K, filed February 24, 2021, on SEC EDGAR. View the filing →

Questions, answered.

What does entertainment, licensing and digital — goodwill mean?
The total value of goodwill attributed to the Entertainment, Licensing, and Digital business segment.
How do you interpret entertainment, licensing and digital — goodwill?
An increase suggests recent acquisitions, while a decrease may indicate impairment or divestiture.
How does entertainment, licensing and digital — goodwill compare across companies?
Commonly reported by media and consumer product companies with active M&A strategies.