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Hasbro HAS Entertainment, Licensing and Digital — Total Assets

Discontinued — last reported Q4 '20

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Other financials

Income statement

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Revenue$1.0B+12.7%
Gross profit$764.1M+11.9%
Operating income$270.3M+58.3%
Net income$198.4M+101%
EPS (diluted)$1.39+98.6%

Balance sheet

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Cash & equivalents$857.1M+38.0%
Total debt$3.9B+15.3%
Total assets$5.9B-1.8%

Cash flow

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Operating cash flow$337.7M+145%
CapEx$22.2M+60.9%
Free cash flow$315.5M+154%

Valuation

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Market cap$11.99B+53.5%
Enterprise value$15.01B+43.0%
P/S2.5×+0.7×

Profitability

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Gross margin72.4%+0.1pp
Operating margin2.3%-15.2pp
Net margin-12%-1.9pp
FCF margin21.2%+4.1pp

Returns & leverage

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Return on equity21.9%
Debt / equity1.4×
Current ratio1.7×0.0×

Where this comes from

Reported directly by Hasbro in its filing.

Tagged under the XBRL concept us-gaap:Assets.

The official record: Hasbro’s 10-K, filed February 24, 2021, on SEC EDGAR. View the filing →

Questions, answered.

What does entertainment, licensing and digital — total assets mean?
This metric measures the total book value of assets specifically attributed to the entertainment, licensing, and digital operating segment. It encompasses intangible assets like intellectual property rights, capitalized production costs, and segment-specific equipment or technology. Monitoring this balance provides insight into the scale and asset intensity of the company's non-physical product portfolio.