Hasbro HAS Wizards of the Coast and Digital Gaming — Advertising
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Similar metrics at other companies
Other financials
Where this comes from
Reported directly by Hasbro in its filing.
Tagged under the XBRL concept us-gaap:AdvertisingExpense.
The official record: Hasbro’s 10-Q, filed May 13, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Hasbro's wizards of the coast and digital gaming — advertising?
- Hasbro (HAS) reported wizards of the coast and digital gaming — advertising of $34.5M in Q1 2026.
- How has Hasbro's wizards of the coast and digital gaming — advertising changed year-over-year?
- Hasbro's wizards of the coast and digital gaming — advertising increased by 31.2% year-over-year, from $26.3M to $34.5M.
- What is the long-term trend for Hasbro's wizards of the coast and digital gaming — advertising?
- Over 3 years (2022 to 2025), Hasbro's wizards of the coast and digital gaming — advertising has grown at a 11.0% compound annual growth rate (CAGR), from $90.6M to $124M.
- What does wizards of the coast and digital gaming — advertising mean?
- The amount spent on marketing and promoting gaming products.
- How do you interpret wizards of the coast and digital gaming — advertising?
- Higher spending is typically intended to drive future revenue growth, though excessive spending relative to revenue may signal inefficiency.
- How does wizards of the coast and digital gaming — advertising compare across companies?
- Standard selling, general, and administrative (SG&A) component for consumer-facing brands.