Hasbro HAS Business Segments
| Q1 '26 | Q4 '25 | Q3 '25 | Q2 '25 | Q1 '25 | ||
|---|---|---|---|---|---|---|
| Net revenues by Business | ||||||
| Consumer Products | $434.9M+0.3% | $856.3M+5.9% | $867.3M-7.3% | $493.4M-16.3% | $433.4M-4.2% | |
| Entertainment | $33.7M-11.3% | $28.4M-8.1% | $30.9M-10.2% | $28.1M-8.8% | $38M+4.1% | |
| Wizards of the Coast and Digital Gaming | $652.9M+29.1% | $697.5M+86.6% | $631.3M+40.3% | $571.2M+17.0% | $505.8M+42.8% | |
| Net revenues by Product | ||||||
| Digital and Licensed Gaming | $121.3M+2.5% | $135.7M+2.8% | $130.2M+21.5% | $116.1M-19.6% | $118.3M+34.3% | |
| Family Brands | $18.6M-17.0% | $13.1M0.0% | $16.7M+7.1% | $14.5M-14.7% | $22.4M-20.0% | |
| Film and TV | $1.7M-60.5% | $2.4M-25.0% | $1.9M+18.8% | $1.5M-16.7% | $4.3M— | |
| Tabletop Gaming | $460.7M+34.0% | $494.7M+139% | $441.8M+48.9% | $406.3M+32.1% | $343.8M+50.7% | |
| Net revenues by Geography | ||||||
| Asia Pacific | $53.8M0.0% | $70.8M-24.2% | $61.2M-25.3% | $63.6M+1.6% | $53.8M+10.2% | |
| Europe | $99.6M+17.2% | $204.2M+14.8% | $181.1M+11.6% | $95.7M+4.0% | $85M-2.9% | |
| Latin America | $29.1M+3.6% | $53.7M-0.6% | $71.6M-19.6% | $47.1M-26.2% | $28.1M-25.3% | |
| North America | $215.4M-6.9% | $471.3M+11.9% | $483M-8.3% | $236M-22.9% | $231.4M-3.2% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Hasbro break its business down?
- Hasbro (HAS) reports net revenues by business across 3 parts — Consumer Products, Entertainment and Wizards of the Coast and Digital Gaming. Each is extracted from the segment footnotes and tracked over time.
- Where does Hasbro's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Hasbro's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
