Inspired Entertainment INSE Virtualsports — Labor Costs Capitalized
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Where this comes from
Reported directly by Inspired Entertainment in its filing.
Tagged under the XBRL concept INSE:LaborCostsCapitalized.
The official record: Inspired Entertainment’s 10-Q, filed May 7, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Inspired Entertainment's virtualsports — labor costs capitalized?
- Inspired Entertainment (INSE) reported virtualsports — labor costs capitalized of $600K in Q1 2026.
- How has Inspired Entertainment's virtualsports — labor costs capitalized changed year-over-year?
- Inspired Entertainment's virtualsports — labor costs capitalized decreased by 33.3% year-over-year, from $900K to $600K.
- What is the long-term trend for Inspired Entertainment's virtualsports — labor costs capitalized?
- Over 3 years (2022 to 2025), Inspired Entertainment's virtualsports — labor costs capitalized has grown at a 11.1% compound annual growth rate (CAGR), from $2.7M to $3.7M.
- What does virtualsports — labor costs capitalized mean?
- Reflects the portion of internal labor costs related to software development or asset creation that are capitalized as intangible assets rather than expensed immediately. This indicates the level of investment the company is making in long-term product development and technological infrastructure for the Virtual Sports segment.