Skip to content

Inspired Entertainment INSE Virtualsports — Labor Costs Capitalized

Similar metrics at other companies

Insperity logo
NSPCapitalized software
$2M
Stride logo
LRNCapitalized Software Development Costs For Software Applications Used Internally Net
$82.65M+7.4%
SEI Investments logo
SEICInvestment Managers — Capitalized software development costs
$1.57M-47.3%
Coinbase Global, Inc. logo
COINCapitalized software licenses
$264.57M+32.2%
Chime Financial, Inc. Class A Common Stock logo
CHYMCapitalization Of Internal-Use-Software
$831K-74.0%
Sprinklr logo
CXMStock-based compensation expense capitalized in internal-use software
$706K-23.0%

Other financials

Income statement

See full
Revenue$57.2M-5.3%
Gross profit$46.4M-7.0%
Operating income$9.2M+475%
Net income-$500.0K-400%
EPS (diluted)-$0.02

Balance sheet

See full
Cash & equivalents$41.1M+5.4%
Total debt$351.6M-2.5%
Total equity-$12.4M-464%
Total assets$421.2M-8.2%

Cash flow

See full
Operating cash flow$26.7M+4.7%
CapEx$3.7M-59.8%
Free cash flow$23.0M+41.1%

Valuation

See full
Market cap$220.07M-1.8%
Enterprise value$530.57M-6.5%
P/S0.7×0.0×

Profitability

See full
Gross margin61.8%-8.2pp
Operating margin12.7%+1.0pp
Net margin-5.8%-29.9pp
FCF margin9%

Returns & leverage

See full
Return on equity-1,010.5%
Debt / equity18.7×
Current ratio2.1×+0.6×

Where this comes from

Reported directly by Inspired Entertainment in its filing.

Tagged under the XBRL concept INSE:LaborCostsCapitalized.

The official record: Inspired Entertainment’s 10-Q, filed May 7, 2026, on SEC EDGAR. View the filing →

Ask your AI about Inspired Entertainment's virtualsports — labor costs capitalized.

Connect your AI assistant and compare it to peers, right in your chat.

Connect your AI
Harbor at dusk
Claude

Questions, answered.

What is Inspired Entertainment's virtualsports — labor costs capitalized?
Inspired Entertainment (INSE) reported virtualsports — labor costs capitalized of $600K in Q1 2026.
How has Inspired Entertainment's virtualsports — labor costs capitalized changed year-over-year?
Inspired Entertainment's virtualsports — labor costs capitalized decreased by 33.3% year-over-year, from $900K to $600K.
What is the long-term trend for Inspired Entertainment's virtualsports — labor costs capitalized?
Over 3 years (2022 to 2025), Inspired Entertainment's virtualsports — labor costs capitalized has grown at a 11.1% compound annual growth rate (CAGR), from $2.7M to $3.7M.
What does virtualsports — labor costs capitalized mean?
Reflects the portion of internal labor costs related to software development or asset creation that are capitalized as intangible assets rather than expensed immediately. This indicates the level of investment the company is making in long-term product development and technological infrastructure for the Virtual Sports segment.