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Inspired Entertainment INSE Virtualsports — Staff Related Selling General And Administrative Expenses

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Other financials

Income statement

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Revenue$57.2M-5.3%
Gross profit$46.4M-7.0%
Operating income$9.2M+475%
Net income-$500.0K-400%
EPS (diluted)-$0.02

Balance sheet

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Cash & equivalents$41.1M+5.4%
Total debt$351.6M-2.5%
Total equity-$12.4M-464%
Total assets$421.2M-8.2%

Cash flow

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Operating cash flow$26.7M+4.7%
CapEx$3.7M-59.8%
Free cash flow$23.0M+41.1%

Valuation

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Market cap$220.07M-1.8%
Enterprise value$530.57M-6.5%
P/S0.7×0.0×

Profitability

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Gross margin61.8%-8.2pp
Operating margin12.7%+1.0pp
Net margin-5.8%-29.9pp
FCF margin9%

Returns & leverage

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Return on equity-1,010.5%
Debt / equity18.7×
Current ratio2.1×+0.6×

Where this comes from

Reported directly by Inspired Entertainment in its filing.

Tagged under the XBRL concept INSE:StaffRelatedSellingGeneralAndAdministrativeExpenses.

The official record: Inspired Entertainment’s 10-Q, filed May 7, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Inspired Entertainment's virtualsports — staff related selling general and administrative expenses?
Inspired Entertainment (INSE) reported virtualsports — staff related selling general and administrative expenses of $2.2M in Q1 2026.
How has Inspired Entertainment's virtualsports — staff related selling general and administrative expenses changed year-over-year?
Inspired Entertainment's virtualsports — staff related selling general and administrative expenses decreased by 0.0% year-over-year, from $2.2M to $2.2M.
What is the long-term trend for Inspired Entertainment's virtualsports — staff related selling general and administrative expenses?
Over 3 years (2022 to 2025), Inspired Entertainment's virtualsports — staff related selling general and administrative expenses has grown at a 3.9% compound annual growth rate (CAGR), from $8.3M to $9.3M.
What does virtualsports — staff related selling general and administrative expenses mean?
Captures all personnel-related costs, including salaries, benefits, and bonuses, allocated to the selling, general, and administrative functions of the Virtual Sports segment. Monitoring this helps evaluate the operational efficiency and human capital investment required to support the segment's business activities.