Meta Platforms, Inc. Reality Labs — Revenue decreased by 57.9% to $402.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric declined by 2.4%, from $412.00M to $402.00M. Over 4 years (FY 2021 to FY 2025), Reality Labs — Revenue shows relatively stable performance with a -0.7% CAGR. This decline may warrant attention — for this metric, higher values are generally preferred.
An increase signals growing consumer adoption of next-generation computing platforms and successful diversification away from traditional advertising.
Revenue generated by the Reality Labs segment, which focuses on augmented and virtual reality hardware, software, and co...
Similar to hardware and services revenue in the gaming or wearable tech divisions of Apple, Sony, or Microsoft.
meta_segment_reality_labs_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $305.00M | $558.00M | $877.00M | $695.00M | $452.00M | $285.00M | $726.00M | $339.00M | $276.00M | $210.00M | $1.07B | $440.00M | $353.00M | $270.00M | $1.08B | $412.00M | $370.00M | $470.00M | $955.00M | $402.00M |
| QoQ Change | — | +83.0% | +57.2% | -20.8% | -35.0% | -36.9% | +154.7% | -53.3% | -18.6% | -23.9% | +410.0% | -58.9% | -19.8% | -23.5% | +301.1% | -62.0% | -10.2% | +27.0% | +103.2% | -57.9% |
| YoY Change | — | — | — | — | +48.2% | -48.9% | -17.2% | -51.2% | -38.9% | -26.3% | +47.5% | +29.8% | +27.9% | +28.6% | +1.1% | -6.4% | +4.8% | +74.1% | -11.8% | -2.4% |