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Microsoft MSFT More Personal Computing — Goodwill

Other segment segments

Productivity And Business Processes
$31.57B+0.6%
Intelligent Cloud
$25.74B+0.3%

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$148.94M0.0%

Other financials

Income statement

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Revenue$82.9B+18.3%
Gross profit$56.1B+16.4%
Operating income$38.4B+20.0%
Net income$31.8B+23.1%
EPS (diluted)$4.27+23.4%

Balance sheet

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Cash & equivalents$32.1B+11.4%
Total debt$125.43B+19.4%
Total equity$414.37B+28.7%
Total assets$694.23B+23.4%

Cash flow

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Operating cash flow$46.7B+26.0%
CapEx$30.9B+84.4%
Free cash flow$15.8B-22.1%

Valuation

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Market cap$2.94T-21.2%
Enterprise value$3.03T-20.4%
P/E23.5×-13.1×
P/S9.2×-4.0×

Profitability

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Gross margin68.3%-0.8pp
Operating margin46.8%+1.6pp
Net margin39.3%+3.6pp
FCF margin22.9%-2.8pp

Returns & leverage

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Return on equity34%+0.4pp
Debt / equity0.3×0.0×
Current ratio1.3×-0.1×

Where this comes from

Reported directly by Microsoft in its filing.

Tagged under the XBRL concept us-gaap:Goodwill.

The official record: Microsoft’s 10-Q, filed April 29, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Microsoft's more personal computing — goodwill?
Microsoft (MSFT) reported more personal computing — goodwill of $62.36B in Q1 2026.
How has Microsoft's more personal computing — goodwill changed year-over-year?
Microsoft's more personal computing — goodwill increased by 0.1% year-over-year, from $62.29B to $62.36B.
What is the long-term trend for Microsoft's more personal computing — goodwill?
Over 3 years (2022 to 2025), Microsoft's more personal computing — goodwill has grown at a 71.6% compound annual growth rate (CAGR), from $49.34B to $249.17B.
What does more personal computing — goodwill mean?
This metric represents the excess purchase price paid over the fair value of identifiable net assets for acquisitions within Microsoft's More Personal Computing segment. This segment encompasses consumer-facing and hardware-centric businesses including Windows licensing, Xbox gaming, Surface devices, and Search/News advertising. The goodwill balance reflects the intangible value of brand equity, workforce, and future growth potential expected from strategic acquisitions, most notably the integration of Activision Blizzard.