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Operating

Increase (Decrease) in Prepaid Expense and Other Assets

Roblox Increase (Decrease) in Prepaid Expense and Other Assets increased by 121.2% to $27M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 125.0%, from $12M to $27M.

Analysis

StatementCash Flow Statement
SectionOperating
First reportedQ1 2019
Last reportedQ1 2026Apr 30, 2026
Metric ID: operating_increase_decrease_in_prepaid_deferred_expense__313362

Historical Data

14 periods
 Q2 '21Q1 '22Q2 '22Q3 '22Q1 '23Q4 '23Q1 '24Q3 '24Q4 '24Q1 '25Q2 '25Q3 '25Q4 '25Q1 '26
Value$16.3M$10.94M$15.98M$15.68M$8.36M$10.91M$15.31M-$16.3M$6.48M$12M$12.49M$0$12.21M$27M
QoQ Change-32.9%+46.1%-1.9%-46.7%+30.5%+40.3%-206.4%+139.8%+85.2%+4.0%-100.0%+121.2%
YoY Change-1.9%-23.6%+83.2%-40.6%-21.6%+100.0%+88.3%+125.0%
Range-$16.3M$27M
CAGR+16.8%
Avg YoY Growth+38.6%
Median YoY Growth+40.6%
Current Streak2 quarters growth

Frequently Asked Questions

What is Roblox's increase (decrease) in prepaid expense and other assets?
Roblox (RBLX) reported increase (decrease) in prepaid expense and other assets of $27M in Q1 2026.
How has Roblox's increase (decrease) in prepaid expense and other assets changed year-over-year?
Roblox's increase (decrease) in prepaid expense and other assets increased by 125.0% year-over-year, from $12M to $27M.