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Rush Street Interactive RSI Players’ liabilities

Players’ liabilities at other companies

Flutter Entertainment logo
Flutter EntertainmentFLUT
$1.86B+1.7%
DraftKings Inc. logo
DraftKings Inc.DKNG
-$123.37M-6.0%
DraftKings Inc. logo
DraftKings Inc.DKNG
$811.63M-6.0%
Flutter Entertainment logo
Flutter EntertainmentFLUT
$20M+114%
Flutter Entertainment logo
Flutter EntertainmentFLUT
$1.92B+6.5%
Wynn Resorts logo
Wynn ResortsWYNN
$1.96B-18.4%

Other financials

Income statement

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Revenue$370.4M+41.1%
Gross profit$132.2M+44.4%
Operating income$42.8M+187%
Net income$9.1M+70.5%
EPS (diluted)$0.08+60.0%

Balance sheet

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Cash & equivalents$331.6M+42.9%
Total debt$5.6M-8.1%
Total equity$159.1M+95.7%
Total assets$677.3M+75.0%

Cash flow

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Operating cash flow$20.1M-29.9%
CapEx$252.0K+56.5%
Free cash flow$19.9M-30.4%

Valuation

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Market cap$3.04B+121%
Enterprise value$2.71B+144%
P/E82×-80.7×
P/S2.5×+1.0×

Profitability

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Gross margin34.9%-0.3pp
Operating margin9.3%+5.3pp
Net margin3%+2.1pp
FCF margin12.5%+1.8pp

Returns & leverage

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Return on equity30.8%+19.0pp
Debt / equity0.0×
Current ratio+0.3×

Where this comes from

Reported directly by Rush Street Interactive in its filing.

Tagged under the XBRL concept rsi:IncreaseDecreaseInPlayersLiabilities.

The official record: Rush Street Interactive’s 10-Q, filed April 29, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Rush Street Interactive's players’ liabilities?
Rush Street Interactive (RSI) reported players’ liabilities of -$533K in Q1 2026.
How has Rush Street Interactive's players’ liabilities changed year-over-year?
Rush Street Interactive's players’ liabilities increased by 66.1% year-over-year, from -$1.57M to -$533K.
What is the long-term trend for Rush Street Interactive's players’ liabilities?
Over 2 years (2021 to 2024), Rush Street Interactive's players’ liabilities has grown at a -61.1% compound annual growth rate (CAGR), from $15.66M to $2.37M.
What does players’ liabilities mean?
This represents the net change in funds held by the company on behalf of its gaming customers, such as deposited but unplayed balances. Because these funds are held as a liability until wagered or withdrawn, an increase provides a temporary source of operating cash. It is a critical metric for online gaming companies to track customer engagement and platform liquidity.