TMUSZ Inventories increased by 40.2% to $2.37B in Q3 2025 compared to the prior quarter. Year-over-year, this metric grew by 32.5%, from $1.79B to $2.37B. Over 4 years (FY 2020 to FY 2024), Inventories shows a downward trend with a -10.7% CAGR.
Rising inventory without rising sales can signal overproduction or falling demand; very low inventory might lead to lost sales due to stockouts.
The cost of physical goods held for sale, including hardware like Surface devices, Xbox consoles, and related components...
Relevant for hardware-integrated peers like Apple or Sony, but less significant for pure-play SaaS companies.
inventories| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $1.71B | $1.76B | $2.57B | $2.72B | $2.24B | $2.25B | $1.88B | $1.74B | $1.37B | $1.69B | $1.68B | $1.52B | $1.32B | $1.79B | $1.61B | $1.94B | $1.69B | $2.37B |
| QoQ Change | — | +3.2% | +45.7% | +5.8% | -17.4% | +0.2% | -16.2% | -7.6% | -21.1% | +22.7% | -0.4% | -9.4% | -13.3% | +35.6% | -10.2% | +20.5% | -12.8% | +40.2% |
| YoY Change | — | — | — | — | +31.4% | +27.5% | -26.6% | -35.9% | -38.8% | -25.0% | -10.9% | -12.6% | -3.9% | +6.2% | -4.2% | +27.4% | +28.1% | +32.5% |
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