Discontinued — last reported Q4 '25
Electronic Arts D&A increased by 5.1% to $83.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 5.1%, from $79.00M to $83.00M. Over 4 years (FY 2022 to FY 2026), D&A shows a downward trend with a -9.7% CAGR.
Higher levels typically reflect significant historical capital expenditures or acquisitions that are now being expensed over time.
This metric represents the non-cash accounting charges used to allocate the cost of tangible assets and intangible asset...
Capital-intensive hardware manufacturers generally show higher D&A relative to revenue than pure-play software companies.
depreciation_and_amortization_cf| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $105.00M | $94.00M | $146.00M | $141.00M | $114.00M | $127.00M | $122.00M | $173.00M | $88.00M | $85.00M | $82.00M | $149.00M | $80.00M | $122.00M | $75.00M | $79.00M | $79.00M | $82.00M | $79.00M | $83.00M |
| QoQ Change | — | -10.5% | +55.3% | -3.4% | -19.1% | +11.4% | -3.9% | +41.8% | -49.1% | -3.4% | -3.5% | +81.7% | -46.3% | +52.5% | -38.5% | +5.3% | +0.0% | +3.8% | -3.7% | +5.1% |
| YoY Change | — | — | — | — | +8.6% | +35.1% | -16.4% | +22.7% | -22.8% | -33.1% | -32.8% | -13.9% | -9.1% | +43.5% | -8.5% | -47.0% | -1.3% | -32.8% | +5.3% | +5.1% |