Electronic Arts logo

Electronic Arts

EANASDAQStock Fundamentals

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing high-quality games and services across consoles, PCs, and mobile devices. The company leverages a vast portfolio of owned and licensed intellectual property to build large-scale online communities and drive long-term player engagement. Its business model increasingly emphasizes live services and digital content delivery to extend the lifecycle of its core franchises.

Market Cap$50.1B
Revenue TTM$7.5B
Net Income TTM$887.0M
P/E Ratio56.48
Net Margin11.78%
EPS TTM$3.51
Employees13.7K
CEOAndrew Wilson
CountryUnited States of America
Technology
Electronic Gaming & Multimedia
SegmentsElectronic Gaming & Multimedia, Interactive Entertainment
Business ModelsB2C, Subscription, Free-to-Play, Digital Storefront, Licensing
Most Recent EarningsMay 5, 2026 · 9 days agoQ1 2026 · FQ4 FY2026
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Next EarningsAug 4, 2026 · in 3 monthsAfter Market Close · Q2 2026 · FQ1 FY2027

Financials

Based on Q1 2026 · FQ4 FY2026 filing

Gross Margin78.97%
Op. Margin15.43%
ROE13.49%
D/E5.46%
Current Ratio1.05
Total Debt$369.0M
Cash$2.9B

Gross Profit

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Net Income

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Operating Cash Flow

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Free Cash Flow

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EPS (Diluted)

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Business Segments

Live Services and Other

primary

This primary revenue driver includes extra content, subscription offerings, and ongoing digital services provided outside of initial full-game sales. It focuses on deepening engagement through microtransactions and recurring player interactions within established game ecosystems.

Products

Ultimate Team, FC Ultimate Team, EA Play Subscription

Customers

Individual Gamers, Subscribers

Full Game Sales

major

The development and distribution of full interactive entertainment titles across physical and digital channels. This includes annualized sports releases and major franchise launches across various genres like action, shooter, and simulation.

Products

EA SPORTS FC, Madden NFL, EA SPORTS College Football, Apex Legends, The Sims, Battlefield

Customers

Individual Gamers, Retailers

Segment Financials

Live services and other — Net revenue

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Deferred net revenue (online-enabled games) — Deferred revenue, current

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Full game downloads — Net revenue

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Packaged goods — Net revenue

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Business Overview

Competitive Position

A leading global publisher with a dominant position in sports simulation and a significant network of hundreds of millions of active players.

Geographies

Global, North America, Asia, Europe

Customer Segments

Consumers, Mass Market Retailers

Upstream Dependencies

Intellectual Property Licensors, Creative and Technical Talent, Cloud Infrastructure Providers, Hardware Manufacturers

Downstream Customers

Digital Storefronts, Console Manufacturers, Mass Market Retailers, Specialty Gaming Stores, End-user Players

Electronic Arts logo

Electronic Arts FAQ

Common questions about Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing high-quality games and services across consoles, PCs, and mobile devices. The company leverages a vast portfolio of owned and licensed intellectual property to build large-scale online communities and drive long-term player engagement. Its business model increasingly emphasizes live services and digital content delivery to extend the lifecycle of its core franchises.

Electronic Arts (EA) has a market capitalization of $50.1B and trades on NASDAQ.

Electronic Arts generated $7.5B in trailing twelve-month revenue with net income of $887.0M, representing a net margin of 11.8%. Gross margin stands at 79.0%. These figures are based on the Q1 2026 filing.

Electronic Arts's key competitors include Netflix, Take-Two Interactive, Activision Blizzard, and others. These companies compete in similar markets and product categories.

Electronic Arts has approximately 13,700 employees.