Electronic Arts Reportable Segment — Cost of revenue decreased by 27.4% to $353.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric declined by 0.6%, from $355.00M to $353.00M. Over 3 years (FY 2023 to FY 2026), Reportable Segment — Cost of revenue shows relatively stable performance with a -2.7% CAGR. This is a positive signal — lower values indicate better performance for this metric.
An increase relative to revenue may signal rising platform fees or higher infrastructure costs, while a decrease suggests improved operational efficiency or favorable changes in product mix.
Includes direct costs associated with delivering digital and physical gaming products, such as platform royalties, serve...
Similar to cost of goods sold (COGS) or cost of services in the software and digital media industry.
ea_segment_reportable_segment_cost_of_revenue| Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $416.25M | $416.25M | $416.25M | $416.25M | $406.50M | $406.50M | $406.50M | $406.50M | $249.00M | $442.00M | $443.00M | $355.00M | $266.00M | $431.00M | $486.00M | $353.00M |
| QoQ Change | — | +0.0% | +0.0% | +0.0% | -2.3% | +0.0% | +0.0% | +0.0% | -38.7% | +77.5% | +0.2% | -19.9% | -25.1% | +62.0% | +12.8% | -27.4% |
| YoY Change | — | — | — | — | -2.3% | -2.3% | -2.3% | -2.3% | -38.7% | +8.7% | +9.0% | -12.7% | +6.8% | -2.5% | +9.7% | -0.6% |