Business Segments · Cost of revenue

Reportable Segment — Cost of revenue

Electronic Arts Reportable Segment — Cost of revenue decreased by 27.4% to $353.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric declined by 0.6%, from $355.00M to $353.00M. Over 3 years (FY 2023 to FY 2026), Reportable Segment — Cost of revenue shows relatively stable performance with a -2.7% CAGR. This is a positive signal — lower values indicate better performance for this metric.

Analysis

StatementSegment
CategoryEfficiency
SignalLower is better
VolatilityStable
First reportedQ2 2022
Last reportedQ1 2026

How to read this metric

An increase relative to revenue may signal rising platform fees or higher infrastructure costs, while a decrease suggests improved operational efficiency or favorable changes in product mix.

Detailed definition

Includes direct costs associated with delivering digital and physical gaming products, such as platform royalties, serve...

Peer comparison

Similar to cost of goods sold (COGS) or cost of services in the software and digital media industry.

Metric ID: ea_segment_reportable_segment_cost_of_revenue

Historical Data

16 periods
 Q2 '22Q3 '22Q4 '22Q1 '23Q2 '23Q3 '23Q4 '23Q1 '24Q2 '24Q3 '24Q4 '24Q1 '25Q2 '25Q3 '25Q4 '25Q1 '26
Value$416.25M$416.25M$416.25M$416.25M$406.50M$406.50M$406.50M$406.50M$249.00M$442.00M$443.00M$355.00M$266.00M$431.00M$486.00M$353.00M
QoQ Change+0.0%+0.0%+0.0%-2.3%+0.0%+0.0%+0.0%-38.7%+77.5%+0.2%-19.9%-25.1%+62.0%+12.8%-27.4%
YoY Change-2.3%-2.3%-2.3%-2.3%-38.7%+8.7%+9.0%-12.7%+6.8%-2.5%+9.7%-0.6%
Range$249.00M$486.00M
CAGR-4.3%
Avg YoY Growth-2.5%
Median YoY Growth-2.3%

Frequently Asked Questions

What is Electronic Arts's reportable segment — cost of revenue?
Electronic Arts (EA) reported reportable segment — cost of revenue of $353.00M in Q1 2026.
How has Electronic Arts's reportable segment — cost of revenue changed year-over-year?
Electronic Arts's reportable segment — cost of revenue decreased by 0.6% year-over-year, from $355.00M to $353.00M.
What is the long-term trend for Electronic Arts's reportable segment — cost of revenue?
Over 3 years (2023 to 2026), Electronic Arts's reportable segment — cost of revenue has grown at a -2.7% compound annual growth rate (CAGR), from $1.67B to $1.54B.
What does reportable segment — cost of revenue mean?
The direct costs incurred to produce and deliver the segment's products and services.