Other

Contract with Customer, Liability

Electronic Arts Contract with Customer, Liability increased by 70.7% to $2.68B in Q4 2025 compared to the prior quarter. Year-over-year, this metric grew by 36.2%, from $1.97B to $2.68B. This is a positive signal — higher values indicate stronger performance for this metric.

Analysis

StatementBalance Sheet Statement
SectionOther
CategoryGrowth
SignalHigher is better
VolatilityModerate
First reportedQ4 2025
Last reportedQ1 2026

How to read this metric

An increase often signals strong future revenue visibility, while a decrease may indicate the fulfillment of service obligations.

Detailed definition

This represents the obligation to transfer services to a customer for which the entity has received consideration or for...

Peer comparison

Common in businesses with subscription or recurring service models where upfront payments are standard.

Metric ID: other_contract_with_customer_liability

Historical Data

6 periods
 Q1 '24Q4 '24Q1 '25Q2 '25Q3 '25Q4 '25
Value$1.96B$1.97B$1.87B$1.49B$1.57B$2.68B
QoQ Change+0.6%-5.3%-20.2%+5.5%+70.7%
YoY Change-4.7%+36.2%
Range$1.49B$2.68B
CAGR+28.7%
Avg YoY Growth+15.8%
Median YoY Growth+15.8%
Current Streak2 quarters growth

Frequently Asked Questions

What is Electronic Arts's contract with customer, liability?
Electronic Arts (EA) reported contract with customer, liability of $2.68B in Q4 2025.
How has Electronic Arts's contract with customer, liability changed year-over-year?
Electronic Arts's contract with customer, liability increased by 36.2% year-over-year, from $1.97B to $2.68B.
What does contract with customer, liability mean?
Payments received from customers for services that have not yet been delivered.