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Advanced Micro Devices AMD Client and Gaming — Net revenue

Other segment segments

Data Center
$5.78B+57.2%
Client
$2.89B+25.8%
Embedded
$873M+6.1%
Gaming
$720M+11.3%

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LOGIGaming — Net Sales
$292.31M+11.7%
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CHDNGaming — Net revenue
$257M-2.3%
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CHDNGaming — Total net revenue
$262M-1.9%
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ACELNet gaming — Total net revenues
$331.43M+9.8%
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NVDAGraphics — Total Revenue
$7.07B+57.9%

Other financials

Income statement

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Revenue$10.3B+37.8%
Gross profit$5.4B+45.0%
Operating income$1.5B+83.1%
Net income$1.4B+95.1%
EPS (diluted)$0.84+90.9%

Balance sheet

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Cash & equivalents$5.6B-7.8%
Total debt$4.7B+0.3%
Total equity$64.5B+11.4%
Total assets$79.6B+11.3%

Cash flow

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Operating cash flow$3.0B+215%
CapEx$389.0M+83.5%
Free cash flow$2.6B+253%

Valuation

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Market cap$893.78B+298%
Enterprise value$892.94B+299%
P/E178.4×+99.2×
P/S23.9×+16.3×

Profitability

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Gross margin50.3%+0.2pp
Operating margin11.7%+2.0pp
Net margin13.4%+5.3pp
FCF margin22.9%+13.0pp

Returns & leverage

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Return on equity8.2%+4.3pp
Debt / equity0.1×0.0×
Current ratio2.7×-0.1×

Where this comes from

Reported directly by Advanced Micro Devices in its filing.

Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.

The official record: Advanced Micro Devices’s 10-Q, filed May 6, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Advanced Micro Devices's client and gaming — net revenue?
Advanced Micro Devices (AMD) reported client and gaming — net revenue of $3.61B in Q1 2026.
How has Advanced Micro Devices's client and gaming — net revenue changed year-over-year?
Advanced Micro Devices's client and gaming — net revenue increased by 22.6% year-over-year, from $2.94B to $3.61B.
What is the long-term trend for Advanced Micro Devices's client and gaming — net revenue?
Over 2 years (2023 to 2025), Advanced Micro Devices's client and gaming — net revenue has grown at a 15.7% compound annual growth rate (CAGR), from $10.86B to $14.55B.
What does client and gaming — net revenue mean?
This metric represents the total revenue generated from the sale of semiconductor products specifically designed for personal computing and gaming platforms. It reflects the market demand for CPUs, GPUs, and semi-custom chips used in consumer electronics and gaming consoles. This revenue stream is a primary indicator of the company's performance in the consumer-facing hardware market.