Skip to content

Cineverse Corp. CNVS Royalty Expense

Royalty Expense at other companies

Ondas, Inc.
 logo
Ondas, Inc. ONDS
$85.5K+23.5%
JAK
Jakks PacificJAKK
$23.1M-13.5%
Cineverse Corp. logo
Cineverse Corp.CNVS
$3.15M+11.8%
RFL
Rafael Holdings, Inc.RFL
$10K-99.9%
Ondas, Inc.
 logo
Ondas, Inc. ONDS
$85.5K+23.5%
Titan International logo
Titan InternationalTWI
$2.41M-1.5%

Other financials

Income statement

See full
Revenue$26.0M+66.7%
Gross profit$13.8M
Operating income-$5.4M-353%
Net income-$875.0K-112%
EPS (diluted)-$0.05-115%

Balance sheet

See full
Cash & equivalents$3.4M-75.7%
Total debt$403.0K-12.8%
Total equity$44.3M+14.4%
Total assets$130.3M+79.7%

Cash flow

See full
Operating cash flow-$3.2M-126%
CapEx$267.3K-68.3%
Free cash flow-$2.9M-67.8%

Valuation

See full
Market cap$69.55M+3.4%
Enterprise value$66.56M+1.3%
P/S1.1×+0.2×

Profitability

See full
Gross margin98.5%
Operating margin-23.1%-33.2pp
Net margin-16.4%+0.2pp
FCF margin-23.7%+36.2pp

Returns & leverage

See full
Return on equity-23.9%-3.4pp
Debt / equity0.0×
Current ratio0.8×-0.3×

Where this comes from

Reported directly by Cineverse Corp. in its filing.

Tagged under the XBRL concept us-gaap:RoyaltyExpense.

The official record: Cineverse Corp.’s 10-K, filed June 26, 2026, on SEC EDGAR. View the filing →

Ask your AI about Cineverse Corp.'s royalty expense.

Connect your AI assistant and compare it to peers, right in your chat.

Connect your AI
Harbor at dusk
Claude

Questions, answered.

What is Cineverse Corp.'s royalty expense?
Cineverse Corp. (CNVS) reported royalty expense of $3.15M in Q1 2026.
How has Cineverse Corp.'s royalty expense changed year-over-year?
Cineverse Corp.'s royalty expense increased by 11.8% year-over-year, from $2.82M to $3.15M.
What is the long-term trend for Cineverse Corp.'s royalty expense?
Over 2 years (2024 to 2026), Cineverse Corp.'s royalty expense has grown at a 8.3% compound annual growth rate (CAGR), from $7.69M to $9.03M.
What does royalty expense mean?
Costs incurred for the right to use intellectual property, such as licensed content or patented technology, owned by third parties. For media companies, this represents a significant variable cost tied directly to the distribution and consumption of content.