Corsair Gaming, Inc. CRSR Business Segments
| TTM Q1 '26 | TTM Q4 '25 | TTM Q3 '25 | TTM Q2 '25 | TTM Q1 '25 | ||
|---|---|---|---|---|---|---|
| Revenue by Business | ||||||
| Gamer And Creator Peripherals | $503.47M+2.3% | $492.14M-0.9% | $496.84M+2.2% | $486.14M+1.8% | $477.73M+1.1% | |
| Gaming Components And Systems | $953.77M-2.7% | $980.34M+2.9% | $952.41M+3.3% | $921.54M+5.8% | $871.14M+3.3% | |
| Revenue by Product | ||||||
| Gaming Peripherals Products | $503.47M+2.3% | $492.14M-0.9% | $496.84M+2.2% | $486.14M+1.8% | $477.73M+1.1% | |
| Memory Products | $527.83M+1.6% | $519.36M+6.1% | $489.52M+4.3% | $469.32M+5.2% | $446.1M+3.8% | |
| Other Component Products | $425.94M-7.6% | $460.99M-0.4% | $462.89M+2.4% | $452.22M+6.4% | $425.04M+2.7% | |
| Revenue by Geography | ||||||
| Americas | $92.06M+2.8% | $89.57M+1.3% | $88.39M+2.9% | $85.86M+3.8% | $82.69M+1.1% | |
| Asia Pacific | $193.61M+5.5% | $183.57M+9.1% | $168.33M+9.4% | $153.85M+10.6% | $139.1M-3.4% | |
| Europe And Middle East | $560.46M-0.9% | $565.79M+4.3% | $542.21M+4.3% | $519.86M+4.4% | $497.72M+4.6% | |
| US | $611.11M-3.5% | $633.55M-2.6% | $650.32M+0.3% | $648.12M+3.0% | $629.37M+2.4% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Corsair Gaming, Inc. break its business down?
- Corsair Gaming, Inc. (CRSR) reports revenue by business across 2 parts — Gamer And Creator Peripherals and Gaming Components And Systems. Each is extracted from the segment footnotes and tracked over time.
- Where does Corsair Gaming, Inc.'s segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Corsair Gaming, Inc.'s SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
