Operating

Change in Deferred Revenue

Electronic Arts Change in Deferred Revenue remained flat by 0.0% to $133.25M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 567.5%, from -$28.50M to $133.25M. Over 4 years (FY 2022 to FY 2026), Change in Deferred Revenue shows relatively stable performance with a 1.8% CAGR. This decline may warrant attention — for this metric, higher values are generally preferred.

Analysis

StatementCash Flow Statement
SectionOperating
CategoryGrowth
SignalHigher is better
VolatilityModerate
First reportedQ1 2019
Last reportedQ4 2026May 11, 2026

How to read this metric

An increase indicates strong future demand and cash inflow, while a decrease suggests revenue recognition from previously collected cash.

Detailed definition

This represents the net change in cash received from customers for goods or services that have not yet been delivered or...

Peer comparison

Common in long-term contract businesses like LNG; peers with similar business models often show significant deferred revenue balances.

Metric ID: change_in_deferred_revenue

Historical Data

5 years
 FY'22FY'23FY'24FY'25FY'26
Value$497.00M-$122.00M-$87.00M-$114.00M$533.00M
YoY Change-124.5%+28.7%-31.0%+567.5%
Range-$122.00M$533.00M
CAGR+1.8%
Avg YoY Growth+110.2%
Median YoY Growth-1.2%

Frequently Asked Questions

What is Electronic Arts's change in deferred revenue?
Electronic Arts (EA) reported change in deferred revenue of $133.25M in Q1 2026.
How has Electronic Arts's change in deferred revenue changed year-over-year?
Electronic Arts's change in deferred revenue increased by 567.5% year-over-year, from -$28.50M to $133.25M.
What is the long-term trend for Electronic Arts's change in deferred revenue?
Over 4 years (2022 to 2026), Electronic Arts's change in deferred revenue has grown at a 1.8% compound annual growth rate (CAGR), from $497.00M to $533.00M.
What does change in deferred revenue mean?
The net change in payments received from customers for services not yet provided.