Electronic Arts PC and other — Net revenue increased by 19.4% to $555.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 30.3%, from $426.00M to $555.00M. Over 3 years (FY 2022 to FY 2026), PC and other — Net revenue shows an upward trend with a 4.5% CAGR. This is a positive signal — higher values indicate stronger performance for this metric.
An increase suggests successful expansion of the PC player base or effective monetization of live services on non-console platforms, while a decrease may indicate platform-specific churn or a shift in player engagement toward other hardware.
This metric represents the total revenue generated from software sales, digital services, and live service content deliv...
Comparable to PC-specific digital revenue reported by other major multi-platform game publishers, often benchmarked against total digital net bookings or platform-specific revenue splits.
ea_segment_pc_and_other_net_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q3 '22 | Q4 '22 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $383.00M | $383.00M | $383.00M | $383.00M | $423.00M | $435.00M | $451.00M | $423.00M | $420.00M | $423.00M | $365.00M | $364.00M | $392.00M | $426.00M | $374.00M | $352.00M | $465.00M | $555.00M |
| QoQ Change | — | +0.0% | +0.0% | +0.0% | +10.4% | +2.8% | +3.7% | -6.2% | -0.7% | +0.7% | -13.7% | -0.3% | +7.7% | +8.7% | -12.2% | -5.9% | +32.1% | +19.4% |
| YoY Change | — | — | — | — | +10.4% | +13.6% | — | +0.0% | -3.4% | — | -19.1% | -13.9% | -6.7% | +0.7% | +2.5% | -3.3% | +18.6% | +30.3% |