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Electronic Arts EA PC and other — Net revenue

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Other financials

Income statement

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Revenue$2.1B+11.9%
Gross profit$1.8B+15.0%
Operating income$564.0M+42.8%
Net income$461.0M+81.5%
EPS (diluted)$1.83+84.8%

Balance sheet

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Cash & equivalents$2.9B+34.1%
Total debt$369.0M+10.5%
Total equity$6.8B+5.9%
Total assets$13.1B+6.2%

Cash flow

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Operating cash flow$580.0M+5.6%
CapEx$61.0M+13.0%
Free cash flow$519.0M+4.8%

Valuation

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Market cap$51.34B+2.5%
Enterprise value$48.84B
P/E57.9×
P/S6.8×

Profitability

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Gross margin79%-0.4pp
Operating margin15.4%-4.9pp
Net margin11.8%-3.2pp
FCF margin30.8%+5.9pp

Returns & leverage

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Return on equity13.5%-2.6pp
Debt / equity0.1×0.0×
Current ratio+0.1×

Where this comes from

Reported directly by Electronic Arts in its filing.

Tagged under the XBRL concept us-gaap:Revenues.

The official record: Electronic Arts’s 10-K, filed May 11, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Electronic Arts's PC and other — net revenue?
Electronic Arts (EA) reported PC and other — net revenue of $555M in Q1 2026.
How has Electronic Arts's PC and other — net revenue changed year-over-year?
Electronic Arts's PC and other — net revenue increased by 30.3% year-over-year, from $426M to $555M.
What is the long-term trend for Electronic Arts's PC and other — net revenue?
Over 4 years (2022 to 2026), Electronic Arts's PC and other — net revenue has grown at a 3.3% compound annual growth rate (CAGR), from $1.53B to $1.75B.
What does PC and other — net revenue mean?
This metric represents the total revenue generated from software sales, digital services, and live service content delivered through personal computer platforms and browser-based environments. It captures the financial performance of the company's non-console and non-mobile digital distribution channels, reflecting the monetization of franchises within the PC gaming ecosystem. This segment is critical for assessing the company's ability to engage players outside of traditional hardware-locked environments.