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Electronic Arts EA Contract with Customer, Liability

Contract with Customer, Liability at other companies

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Other financials

Income statement

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Revenue$2.1B+11.9%
Gross profit$1.8B+15.0%
Operating income$564.0M+42.8%
Net income$461.0M+81.5%
EPS (diluted)$1.83+84.8%

Balance sheet

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Cash & equivalents$2.9B+34.1%
Total debt$369.0M+10.5%
Total equity$6.8B+5.9%
Total assets$13.1B+6.2%

Cash flow

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Operating cash flow$580.0M+5.6%
CapEx$61.0M+13.0%
Free cash flow$519.0M+4.8%

Valuation

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Market cap$51.41B+2.7%
Enterprise value$48.92B
P/E58×
P/S6.8×

Profitability

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Gross margin79%-0.4pp
Operating margin15.4%-4.9pp
Net margin11.8%-3.2pp
FCF margin30.8%+5.9pp

Returns & leverage

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Return on equity13.5%-2.6pp
Debt / equity0.1×0.0×
Current ratio+0.1×

Where this comes from

Reported directly by Electronic Arts in its filing.

Tagged under the XBRL concept us-gaap:ContractWithCustomerLiability.

The official record: Electronic Arts’s 10-Q, filed February 3, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Electronic Arts's contract with customer, liability?
Electronic Arts (EA) reported contract with customer, liability of $2.68B in Q4 2025.
How has Electronic Arts's contract with customer, liability changed year-over-year?
Electronic Arts's contract with customer, liability increased by 36.2% year-over-year, from $1.97B to $2.68B.