Other
Research and Development Expense, Software (Excluding Acquired in Process Cost)
Electronic Arts Research and Development Expense, Software (Excluding Acquired in Process Cost) increased by 4.0% to $732M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 6.7%, from $686M to $732M. Over 4 years (FY 2022 to FY 2026), Research and Development Expense, Software (Excluding Acquired in Process Cost) shows an upward trend with a 6.6% CAGR.
Analysis
StatementIncome Statement
SectionOther
First reportedQ1 2014
Last reportedQ4 2026May 11, 2026
Metric ID:
other_research_and_development_expense_software_excludin_be1327Historical Data
20 periods
| Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | Q2 '26 | Q3 '26 | Q4 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $515M | $553M | $539M | $579M | $572M | $565M | $556M | $635M | $596M | $602M | $584M | $638M | $629M | $648M | $606M | $686M | $706M | $686M | $704M | $732M |
| QoQ Change | — | +7.4% | -2.5% | +7.4% | -1.2% | -1.2% | -1.6% | +14.2% | -6.1% | +1.0% | -3.0% | +9.2% | -1.4% | +3.0% | -6.5% | +13.2% | +2.9% | -2.8% | +2.6% | +4.0% |
| YoY Change | — | — | — | — | +11.1% | +2.2% | +3.2% | +9.7% | +4.2% | +6.5% | +5.0% | +0.5% | +5.5% | +7.6% | +3.8% | +7.5% | +12.2% | +5.9% | +16.2% | +6.7% |
Range$515M – $732M
CAGR+7.7%
Avg YoY Growth+6.7%
Median YoY Growth+6.2%
Current Streak2 quarters growth
Research and Development Expense, Software (Excluding Acquired in Process Cost) at Other Companies
Frequently Asked Questions
- What is Electronic Arts's research and development expense, software (excluding acquired in process cost)?
- Electronic Arts (EA) reported research and development expense, software (excluding acquired in process cost) of $732M in Q1 2026.
- How has Electronic Arts's research and development expense, software (excluding acquired in process cost) changed year-over-year?
- Electronic Arts's research and development expense, software (excluding acquired in process cost) increased by 6.7% year-over-year, from $686M to $732M.
- What is the long-term trend for Electronic Arts's research and development expense, software (excluding acquired in process cost)?
- Over 4 years (2022 to 2026), Electronic Arts's research and development expense, software (excluding acquired in process cost) has grown at a 6.6% compound annual growth rate (CAGR), from $2.19B to $2.83B.