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Acquired in-process research and development

Flutter Entertainment Acquired in-process research and development decreased by 100.0% to $0 in Q1 2026 compared to the prior quarter. Year-over-year, this metric declined by 100.0%, from $5M to $0.

Analysis

StatementCash Flow Statement
SectionInvesting
First reportedQ1 2024
Last reportedQ1 2026May 6, 2026
Metric ID: acquired_ipr_d

Historical Data

5 periods
 Q1 '24Q2 '24Q3 '24Q1 '25Q1 '26
Value$0$0$0$5M$0
QoQ Change-100.0%
YoY Change-100.0%
Range$0$5M
Avg YoY Growth-100.0%
Median YoY Growth-100.0%

Business Segments

View all
SegmentQ2 '24Q3 '24Q4 '24Q1 '25Q2 '25Q3 '25Q4 '25Q1 '26
International$95M$107M$109M$99M$120M
U.S.$82M$86M$88M$88M$89M
Australia$8.5M$8.5M$8.5M
UKI$40.5M$40.5M$40.5M
Total$0$0$5M$0

Australia, UKI are derived from annual filings.

Australia, UKI were previously reported and have since been discontinued or reclassified. Only currently active segments are shown in the chart.

Frequently Asked Questions

What is Flutter Entertainment's acquired in-process research and development?
Flutter Entertainment (FLUT) reported acquired in-process research and development of $0 in Q1 2026.
How has Flutter Entertainment's acquired in-process research and development changed year-over-year?
Flutter Entertainment's acquired in-process research and development decreased by 100.0% year-over-year, from $5M to $0.