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Discontinued — last reported Q4 '24

Business Segments · Research and Development Expense

UKI — Research and Development Expense

Flutter Entertainment UKI — Research and Development Expense remained flat by 0.0% to $40.5M in Q4 2024 compared to the prior quarter. Year-over-year, this metric grew by 4.5%, from $38.75M to $40.5M. Over 2 years (FY 2022 to FY 2024), UKI — Research and Development Expense shows an upward trend with a 9.5% CAGR.

Analysis

StatementSegment
CategoryGrowth
SignalContext dependent
VolatilityStable
First reportedQ1 2022
Last reportedQ4 2024Mar 4, 2025
Rolls up toR&D

How to read this metric

Higher spending indicates a commitment to innovation and long-term product competitiveness, though it impacts short-term profitability.

Detailed definition

Expenditures related to the development of new gaming products, software platforms, and technological enhancements. This...

Peer comparison

Commonly tracked as a percentage of revenue across tech-enabled gaming firms.

Metric ID: flut_segment_uki_research_and_development_expense

Historical Data

3 years
 FY'22FY'23FY'24
Value$135M$155M$162M
YoY Change+14.8%+4.5%
Range$135M$162M
CAGR+9.5%
Avg YoY Growth+9.7%
Median YoY Growth+9.7%
Current Streak2+ years growth

Frequently Asked Questions

What is Flutter Entertainment's uki — research and development expense?
Flutter Entertainment (FLUT) reported uki — research and development expense of $40.5M in Q4 2024.
How has Flutter Entertainment's uki — research and development expense changed year-over-year?
Flutter Entertainment's uki — research and development expense increased by 4.5% year-over-year, from $38.75M to $40.5M.
What is the long-term trend for Flutter Entertainment's uki — research and development expense?
Over 2 years (2022 to 2024), Flutter Entertainment's uki — research and development expense has grown at a 9.5% compound annual growth rate (CAGR), from $135M to $162M.
What does uki — research and development expense mean?
Spending on developing new technology and gaming products.