Discontinued — last reported Q4 '24

Business Segments · Cost of Revenue

UKI — Cost of Revenue

Flutter Entertainment UKI — Cost of Revenue remained flat by 0.0% to $321.75M in Q4 2024 compared to the prior quarter. Year-over-year, this metric grew by 15.6%, from $278.25M to $321.75M. Over 2 years (FY 2022 to FY 2024), UKI — Cost of Revenue shows an upward trend with a 14.7% CAGR. This is a positive signal — lower values indicate better performance for this metric.

Analysis

StatementSegment
CategoryEfficiency
SignalLower is better
VolatilityModerate
First reportedQ1 2022
Last reportedQ4 2024Mar 4, 2025

How to read this metric

Lower costs relative to revenue indicate improved gross margins and better operational leverage.

Detailed definition

Direct costs incurred to generate gaming and betting revenue, including betting duties, platform fees, and payment proce...

Peer comparison

Standard cost of goods sold equivalent for service-based gaming companies.

Metric ID: flut_segment_uki_cost_of_revenue

Historical Data

3 years
 FY'22FY'23FY'24
Value$978.00M$1.11B$1.29B
YoY Change+13.8%+15.6%
Range$978.00M$1.29B
CAGR+14.7%
Avg YoY Growth+14.7%
Median YoY Growth+14.7%
Current Streak2+ years growth

Frequently Asked Questions

What is Flutter Entertainment's uki — cost of revenue?
Flutter Entertainment (FLUT) reported uki — cost of revenue of $321.75M in Q4 2024.
How has Flutter Entertainment's uki — cost of revenue changed year-over-year?
Flutter Entertainment's uki — cost of revenue increased by 15.6% year-over-year, from $278.25M to $321.75M.
What is the long-term trend for Flutter Entertainment's uki — cost of revenue?
Over 2 years (2022 to 2024), Flutter Entertainment's uki — cost of revenue has grown at a 14.7% compound annual growth rate (CAGR), from $978.00M to $1.29B.
What does uki — cost of revenue mean?
The direct costs associated with generating revenue for the segment.