Flutter Entertainment Payments to Acquire Intangible Assets decreased by 43.9% to $32.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric declined by 3.0%, from $33.00M to $32.00M. Over 3 years (FY 2022 to FY 2025), Payments to Acquire Intangible Assets shows an upward trend with a 17.4% CAGR.
High spending suggests a focus on innovation and strengthening intellectual property, which is vital for tech-heavy companies.
Represents cash outflows for the acquisition of non-physical assets such as patents, software licenses, or brand rights....
Common in technology and pharmaceutical sectors where IP is a primary driver of value.
other_payments_to_acquire_intangible_assets| Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $25.00M | $25.00M | $25.00M | $25.00M | $43.00M | $36.00M | $34.00M | $62.00M | $57.00M | $40.00M | $52.00M | $0.00 | $33.00M | $9.00M | $63.00M | $57.00M | $32.00M |
| QoQ Change | — | +0.0% | +0.0% | +0.0% | +72.0% | -16.3% | -5.6% | +82.4% | -8.1% | -29.8% | +30.0% | -100.0% | — | -72.7% | +600.0% | -9.5% | -43.9% |
| YoY Change | — | — | — | — | +72.0% | +44.0% | +36.0% | +148.0% | +32.6% | +11.1% | +52.9% | -100.0% | -42.1% | -77.5% | +21.2% | — | -3.0% |