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Intangible Purchases

Flutter Entertainment Intangible Purchases decreased by 43.9% to $32M in Q1 2026 compared to the prior quarter. Year-over-year, this metric declined by 3.0%, from $33M to $32M. Over 3 years (FY 2022 to FY 2025), Intangible Purchases shows an upward trend with a 17.4% CAGR.

Analysis

StatementCash Flow Statement
SectionInvesting
CategoryCapital Allocation
SignalContext dependent
VolatilityModerate
First reportedQ1 2022
Last reportedQ1 2026May 6, 2026

How to read this metric

Higher spending indicates a focus on long-term technological development or market expansion through intangible assets.

Detailed definition

Cash expenditures directed toward acquiring non-physical assets, including intellectual property, licenses, and capitali...

Peer comparison

Common in technology and digital-first industries; often compared against total R&D spending.

Metric ID: purchases_of_intangibles

Historical Data

17 periods
 Q1 '22Q2 '22Q3 '22Q4 '22Q1 '23Q2 '23Q3 '23Q4 '23Q1 '24Q2 '24Q3 '24Q4 '24Q1 '25Q2 '25Q3 '25Q4 '25Q1 '26
Value$25M$25M$25M$25M$43M$36M$34M$62M$57M$40M$52M$0$33M$9M$63M$57M$32M
QoQ Change+0.0%+0.0%+0.0%+72.0%-16.3%-5.6%+82.4%-8.1%-29.8%+30.0%-100.0%-72.7%+600.0%-9.5%-43.9%
YoY Change+72.0%+44.0%+36.0%+148.0%+32.6%+11.1%+52.9%-100.0%-42.1%-77.5%+21.2%-3.0%
Range$0$63M
CAGR+6.4%
Avg YoY Growth+16.3%
Median YoY Growth+26.9%
Current Streak2 quarters decline

Frequently Asked Questions

What is Flutter Entertainment's intangible purchases?
Flutter Entertainment (FLUT) reported intangible purchases of $32M in Q1 2026.
How has Flutter Entertainment's intangible purchases changed year-over-year?
Flutter Entertainment's intangible purchases decreased by 3.0% year-over-year, from $33M to $32M.
What is the long-term trend for Flutter Entertainment's intangible purchases?
Over 3 years (2022 to 2025), Flutter Entertainment's intangible purchases has grown at a 17.4% compound annual growth rate (CAGR), from $100M to $162M.
What does intangible purchases mean?
Cash spent on acquiring or developing intangible assets like software and licenses.