Investing
Intangible Purchases
Flutter Entertainment Intangible Purchases decreased by 43.9% to $32M in Q1 2026 compared to the prior quarter. Year-over-year, this metric declined by 3.0%, from $33M to $32M. Over 3 years (FY 2022 to FY 2025), Intangible Purchases shows an upward trend with a 17.4% CAGR.
Analysis
StatementCash Flow Statement
SectionInvesting
CategoryCapital Allocation
SignalContext dependent
VolatilityModerate
First reportedQ1 2022
Last reportedQ1 2026May 6, 2026
How to read this metric
Higher spending indicates a focus on long-term technological development or market expansion through intangible assets.
Detailed definition
Cash expenditures directed toward acquiring non-physical assets, including intellectual property, licenses, and capitali...
Peer comparison
Common in technology and digital-first industries; often compared against total R&D spending.
Metric ID:
purchases_of_intangiblesHistorical Data
17 periods
| Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $25M | $25M | $25M | $25M | $43M | $36M | $34M | $62M | $57M | $40M | $52M | $0 | $33M | $9M | $63M | $57M | $32M |
| QoQ Change | — | +0.0% | +0.0% | +0.0% | +72.0% | -16.3% | -5.6% | +82.4% | -8.1% | -29.8% | +30.0% | -100.0% | — | -72.7% | +600.0% | -9.5% | -43.9% |
| YoY Change | — | — | — | — | +72.0% | +44.0% | +36.0% | +148.0% | +32.6% | +11.1% | +52.9% | -100.0% | -42.1% | -77.5% | +21.2% | — | -3.0% |
Range$0 – $63M
CAGR+6.4%
Avg YoY Growth+16.3%
Median YoY Growth+26.9%
Current Streak2 quarters decline
Intangible Purchases at Other Companies
Frequently Asked Questions
- What is Flutter Entertainment's intangible purchases?
- Flutter Entertainment (FLUT) reported intangible purchases of $32M in Q1 2026.
- How has Flutter Entertainment's intangible purchases changed year-over-year?
- Flutter Entertainment's intangible purchases decreased by 3.0% year-over-year, from $33M to $32M.
- What is the long-term trend for Flutter Entertainment's intangible purchases?
- Over 3 years (2022 to 2025), Flutter Entertainment's intangible purchases has grown at a 17.4% compound annual growth rate (CAGR), from $100M to $162M.
- What does intangible purchases mean?
- Cash spent on acquiring or developing intangible assets like software and licenses.