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Inspired Entertainment INSE Virtualsports — D&A

Other segment segments

Retail Solution
$8.4M
Corporate Functions
$1M+42.9%
Interactive
$1M+42.9%

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Other financials

Income statement

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Revenue$57.2M-5.3%
Gross profit$46.4M-7.0%
Operating income$9.2M+475%
Net income-$500.0K-400%
EPS (diluted)-$0.02

Balance sheet

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Cash & equivalents$41.1M+5.4%
Total debt$351.6M-2.5%
Total equity-$12.4M-464%
Total assets$421.2M-8.2%

Cash flow

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Operating cash flow$26.7M+4.7%
CapEx$3.7M-59.8%
Free cash flow$23.0M+41.1%

Valuation

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Market cap$220.07M-1.8%
Enterprise value$530.57M-6.5%
P/S0.7×0.0×

Profitability

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Gross margin61.8%-8.2pp
Operating margin12.7%+1.0pp
Net margin-5.8%-29.9pp
FCF margin9%

Returns & leverage

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Return on equity-1,010.5%
Debt / equity18.7×
Current ratio2.1×+0.6×

Where this comes from

Reported directly by Inspired Entertainment in its filing.

Tagged under the XBRL concept us-gaap:DepreciationAndAmortization.

The official record: Inspired Entertainment’s 10-Q, filed May 7, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Inspired Entertainment's virtualsports — D&A?
Inspired Entertainment (INSE) reported virtualsports — D&A of $2.1M in Q1 2026.
How has Inspired Entertainment's virtualsports — D&A changed year-over-year?
Inspired Entertainment's virtualsports — D&A increased by 61.5% year-over-year, from $1.3M to $2.1M.
What is the long-term trend for Inspired Entertainment's virtualsports — D&A?
Over 4 years (2021 to 2025), Inspired Entertainment's virtualsports — D&A has grown at a 19.7% compound annual growth rate (CAGR), from $3.8M to $7.8M.
What does virtualsports — D&A mean?
The systematic allocation of the cost of tangible and intangible assets over their useful lives within the Virtual Sports segment. This non-cash charge reflects the wear and tear or obsolescence of gaming technology and software platforms used to generate revenue.