Nvidia NVDA Business Segments
| TTM Q1 '27 | TTM Q4 '26 | TTM Q3 '26 | TTM Q2 '26 | TTM Q1 '26 | ||
|---|---|---|---|---|---|---|
| Total Revenue by Business | ||||||
| Compute & Networking | $228.44B+18.1% | $193.48B+15.3% | $167.86B+13.4% | $147.99B+11.2% | $133.11B+14.6% | |
| Graphics | $25.05B+11.5% | $22.46B+16.5% | $19.28B+11.9% | $17.23B+11.8% | $15.41B+7.7% | |
| Other segment items by Business | ||||||
| Compute & Networking | $67.02B+5.8% | $63.34B+11.5% | $56.83B+12.3% | $50.6B+11.9% | $45.23B+35.7% | |
| Graphics | $14.59B+9.7% | $13.3B+12.0% | $11.88B+9.3% | $10.87B+9.5% | $9.92B+7.6% | |
| Operating Income (Loss) by Business | ||||||
| Compute & Networking | $161.42B+24.0% | $130.14B+17.2% | $111.04B+14.0% | $97.4B+10.8% | $87.88B+6.0% | |
| Graphics | $10.46B+14.2% | $9.16B+23.7% | $7.4B+16.4% | $6.36B+15.9% | $5.49B+7.8% | |
| D&A by Business | ||||||
| Compute & Networking | $1.85B+14.2% | $1.62B+19.4% | $1.36B+22.8% | $1.1B+25.2% | $881M+20.5% | |
| Graphics | $681M+14.3% | $596M+11.2% | $536M+17.0% | $458M+15.7% | $396M+6.2% | |
| Total Revenue by Geography | ||||||
| China (including Hong Kong) | $13.35B-27.7% | $18.46B-20.5% | $23.22B-18.2% | $28.39B-3.1% | $29.29B+32.4% | |
| Other | $5.38B+4.3% | $5.16B-8.9% | $5.66B-0.5% | $5.69B-2.9% | $5.86B-9.0% | |
| Taiwan | $46.33B+10.4% | $41.97B+16.1% | $36.16B+26.4% | $28.6B+10.8% | $25.81B+14.5% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Nvidia break its business down?
- Nvidia (NVDA) reports total revenue by business across 2 parts — Compute & Networking and Graphics. Each is extracted from the segment footnotes and tracked over time.
- Where does Nvidia's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Nvidia's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
