Discontinued — last reported Q4 '25

Operating

Impairment expense, (gain)/loss on investments and other asset sales, and other, net

Roblox Impairment expense, (gain)/loss on investments and other asset sales, and other, net decreased by 69.3% to $1.50M in Q4 2025 compared to the prior quarter. Year-over-year, this metric grew by 108.3%, from $722.00K to $1.50M. Over 2 years (FY 2021 to FY 2024), Impairment expense, (gain)/loss on investments and other asset sales, and other, net shows an upward trend with a 112.5% CAGR. This is a positive signal — lower values indicate better performance for this metric.

Analysis

StatementCash Flow Statement
SectionOperating
CategoryRisk
SignalLower is better
VolatilityVolatile
First reportedQ1 2021
Last reportedQ4 2025Feb 11, 2026

How to read this metric

Frequent or large impairments may signal poor capital allocation or declining asset quality.

Detailed definition

This captures non-cash write-downs of asset values or realized gains/losses from the sale of investments. It isolates no...

Peer comparison

Varies significantly based on market conditions and the company's M&A or investment activity.

Metric ID: operating_impairment_expense_gain_loss_on_investment_and_8ba5b5

Historical Data

17 periods
 Q2 '21Q3 '21Q4 '21Q1 '22Q2 '22Q3 '22Q4 '22Q1 '23Q3 '23Q4 '23Q1 '24Q2 '24Q3 '24Q4 '24Q1 '25Q2 '25Q4 '25
Value$170.00K$170.00K$170.00K-$567.00K$2.05M-$1.52M$395.00K$8.24M$1.58M$1.22M$63.00K$380.00K$1.91M$722.00K-$215.00K$4.90M$1.50M
QoQ Change+0.0%+0.0%-433.5%+461.2%-174.0%+126.1%>999%-80.8%-22.6%-94.8%+503.2%+401.8%-62.1%-129.8%>999%-69.3%
YoY Change>999%-991.2%+132.4%>999%+204.2%+209.4%-99.2%+20.8%-40.9%-441.3%>999%+108.3%
Range-$1.52M$8.24M
CAGR+72.5%
Avg YoY Growth+245.8%
Median YoY Growth+120.3%

Frequently Asked Questions

What is Roblox's impairment expense, (gain)/loss on investments and other asset sales, and other, net?
Roblox (RBLX) reported impairment expense, (gain)/loss on investments and other asset sales, and other, net of $1.50M in Q4 2025.
How has Roblox's impairment expense, (gain)/loss on investments and other asset sales, and other, net changed year-over-year?
Roblox's impairment expense, (gain)/loss on investments and other asset sales, and other, net increased by 108.3% year-over-year, from $722.00K to $1.50M.
What is the long-term trend for Roblox's impairment expense, (gain)/loss on investments and other asset sales, and other, net?
Over 2 years (2021 to 2024), Roblox's impairment expense, (gain)/loss on investments and other asset sales, and other, net has grown at a 112.5% compound annual growth rate (CAGR), from $680.00K to $3.07M.
What does impairment expense, (gain)/loss on investments and other asset sales, and other, net mean?
Accounting adjustments for changes in the value of investments or assets.